Wizard of Oink
Unfinished games
If your game round is interrupted, all game information and bets placed are stored until you reopen the game. You can continue your unfinished round from the point of interruption. Unresolved bets placed but left undecided in incomplete games will be voided after 2 days.
Any collected items and/or game progress will be deleted after 180 days unless you log in to any Play'n GO game.
A malfunction voids all payments and plays.
Information
Cluster wins are awarded for combinations of adjacent symbols, according to the information in the paytable and game rules. When winning on multiple clusters in a single game round, all wins are combined. All wins from features (such as FREE SPINS), the bonus game, and/or SCATTERS (if applicable) are also added to the cluster wins. All winning combinations are paid at the end of a game round. FREE SPIN features are played with the same bet as the game round that triggered the feature, unless otherwise stated. The bet cannot be changed during an ongoing game round. See the game rules for details. Winning combinations only pay when symbols are connected horizontally or vertically without gaps. Winning combinations can start from any point on the grid. Only the highest win per winning symbol combination is paid.
Rules of the game
Wizard of Oink is a cascading slot game played on a 5x5 grid. Symbols fall onto the grid to form winning combinations. Wins are achieved by landing 4 or more symbols in a connected group where they touch each other horizontally and/or vertically. Winning symbols are removed, and new symbols fall to fill the grid. The game continues cascading until no new winning combinations can be created.
Magic Balls can appear in random positions. Release a magic ball by forming a winning combination at its location. Two Special Wilds will be added to the grid when no more winning combinations are achieved.
Winning charges the ARCANE METER. After winning on 7 symbols, 2 SPECIAL WILDS are added to the grid. After winning on 14 symbols, 2 SPECIAL WILDS are added to the grid. If a win is achieved with a SPECIAL WILD, the BLINK ARCANE METER effect is triggered. After winning on 27 symbols, 2 SPECIAL WILDS are added to the grid. If a win is achieved with a SPECIAL WILD, the VANISH ARCANE METER effect is triggered. Play continues normally after these effects. If a second (and/or third) charge effect is triggered before the first (and/or second) charge effect can be played, only the last charge effect will be awarded.
BLINK removes a row or column of the winning SPECIAL WILD symbol. Removed symbols will further contribute to filling the ARCANE METER. If BLINK removes another SPECIAL WILD, the removal will also start from that symbol.
VANISH chooses 1 regular symbol at random and removes all matching symbols from the grid.
The MAGICAL SPIN is triggered after landing 42 symbols. You are awarded 1 free round with 3 random SPELL EFFECTS. If the ARCANE METER is overloaded, an additional ARCANE METER effect is added for every 3 additional winning symbols collected, up to a maximum of 7 SPELL EFFECTS.
During the MAGICAL SPIN, a SPELL EFFECT will be activated when no more gains are achieved.
Los SPELL EFFECTS son:
1. SPECIAL WILDS: 4 SPECIAL WILDS added to the grid.
2. BLINK: 4 SPECIAL WILDS added to the grid. If a win is achieved with any SPECIAL WILD, the BLINK SPELL EFFECT is activated.
3. VANISH: 4 SPECIAL WILDS added to the grid. If a win is achieved with any SPECIAL WILD, the VANISH SPELL EFFECT is activated.
11 or 12 Magic Balls are visible on the Magical Spin. Release a Magic Ball, forming a win at its location. If all Magic Balls have been released, the Mega Wild Arcane Owl symbol is added to the grid and moves down with each cascade before disappearing. Cascades continue until no more wins are achieved.
The average player's return percentage is 94.52%. The RTP is achieved through participation.
Bets are selected using the betting buttons at the bottom of the game. Press the "plus" and "minus" buttons to adjust the bet level. To start the round, press 'START'. When symbols appear, they will determine your payout according to the paytable.
Actions
- Modify the bet - Press any of the five bet buttons to select a bet or use the "plus" or "minus" buttons to increase or decrease the bet by one level.
- Payment table - Sample payment table.
- Auto Play - Click the AUTO PLAY button to activate/deactivate the Auto Play feature. In Auto Play mode, a series of consecutive game rounds will automatically start using your current bet. Auto Play mode will automatically deactivate based on your settings or if your balance becomes too low.
- Home / Spacebar - Start the game round with the currently selected bet. Click 'spin' to begin.
- Automatically adjust your bet – If your balance is too low to start a spin with the current bet level, the total bet will be automatically reduced when you start a new spin. The selected reduced total bet will be the highest possible bet and will be lower than the bet size selected when the automatic spins were started. The bet will only be reduced and will not return to its original amount after any winnings that would allow you to continue with the initial bet size.
Last modification date: 8/3/2026