Archie O'loggins and the enchanted Masks

Note: Archie O'Loggins and the Enchanted Masks slot is referred to as Archie O'Loggins and the Enchanted Masks, "the game" or "the game".

  • Archie O'Loggins and the Enchanted Masks is a 7 x 7 video slot. The game offers Cluster Wins, Avalanche Feature, Wilds, Special Wild Features, a Wild Field Feature and a bonus game with Free Spins and re-triggers. The theoretical return to player (RTP) is 94.16%.
  • The activation key launches a game turn to which the selected bet level is applied.
  • The autoplay feature causes the game to continue automatically until the number of turns selected on the autoplay settings page is completed. This feature may not be available.
  • All payouts and prize combinations in the game are according to the paytable.
  • Wilds and Special Wilds substitute for all other symbols except the Scatter symbol.
  • A cluster win occurs when 5 or more identical symbols (excluding scatter symbols) located anywhere in the play area are connected horizontally or vertically. Multiple cluster wins can occur simultaneously in the play area. The prize amount depends on the number of identical symbols: winning symbols are removed and a wild or special wild is added to each cluster win area, and the Avalanche feature is activated.
  • The Avalanche feature is triggered by a cluster win, which resolves winning symbols and replaces empty positions with new or existing symbols. The feature remains active as long as there is a new win in the play area. The full prize amount is paid out when no new Avalanche sequences are produced.
  • For each winning set, a random Wild is placed on an empty position, unless the set contains a Mask Wild. There are 4 types of Wild: The regular Wild and 3 special Wilds (Grenade, Dynamite and Mask). There can be a maximum of 2 Mask Wilds at a time. The Grenade and Dynamite Wilds cannot appear together. If a Grenade or Dynamite Wild is part of the set, its function is activated first, followed by the creation of Wilds, including the movement of the Mask Wild.
    • The Grenade feature is triggered by the Grenade Wild, which remains sticky and is activated when it forms part of a winning set or when no further action occurs while it is in view. It upgrades all occurrences of 1 or 2 low-paying symbols to medium or high-paying symbols.
    • The Dynamite feature is triggered by the Dynamite Wild, which also remains sticky and is activated when the same conditions are met. It destroys all occurrences of 1 low prize symbol.
  • The Wild Field feature is triggered by Mask Wilds, which remain fixed on the grid after a win is achieved and can be moved, but only after being part of a winning cluster. In the event of a win, before the Avalanche, the Mask Wild moves to a random empty position adjacent (horizontally or vertically) to the cluster(s) it was connected to, or to a position occupied by another symbol, except the Scatter symbol. Clusters containing Mask Wilds do not create new Wilds, and in the event of no win, the Mask Wild remains fixed.
    • The Wild Field feature is activated when 2 Mask Wilds become visible and no more actions occur on the grid. A rectangle is formed between them, which is filled with regular Wilds. If there is a Scatter symbol inside, it becomes a Scatter/Wild so as not to block the sets. No new Wilds are created after a payout. The maximum number of Mask Wilds is 2.
  • The feature game is triggered when 3 scatter symbols appear, and awards 10 initial free spins and 5 free spins on re-triggers. During the feature game, for every high-paying symbol covering the Wild Field, a cumulative x1 multiplier is added. The Grenade feature upgrades all occurrences of 1 or 2 low-paying symbols into high wins, while the Dynamite feature removes all occurrences of 2 specific low-paying symbols.
  • The bet cannot be modified during the game turn.
  • In the event of a game failure, all bets and payouts will be void.
  • All prizes won during a game turn are added up and presented at the end of the game turn.
  • The maximum total bet multiplier for a game turn is 10,000. If this limit is reached, the game turn will end and no further prizes will be paid.
  • A BET+ option can be activated at a cost corresponding to a multiple of the current bet. When activated, each spin guarantees the specified effect until it is deactivated. All BET+ activation outcomes are paid according to the paytable and in relation to the base bet size. The BET+ feature may not be available in all markets.
    • Bonus Boost – Each spin has a 2x chance to trigger the bonus game, and costs 1.5x the base bet. The theoretical return to player (RTP) for this mode is 94.21%.
    • Bonus Plus Boost: Each spin has 5 times more chance to trigger the extra game, and costs 3 times the base bet. The theoretical return to player (RTP) for this mode is 94.32%.

Last modification date: 1/22/2025