Pirots 5
Rules of the game
• Pirots 5 is a 6-row, 6-column slot machine with falling symbols. The game board can be expanded to a maximum of 8 rows and 8 columns.
• All drops in normal mode start with level 1 pay gems and a board size of 6 rows and 6 columns.
• Each bet is 100 coins.
• A game round starts at the selected betting level when the player presses the Spin button.
• If Auto Spin is activated, the game can be played automatically. Press and hold the Spin button or use the Auto Spin button to set the number of rounds to be played automatically.
• Winnings and winning combinations are paid according to the payout table.
• Winnings are displayed on the player's balance or in chips. The player can change their preferences in the settings.
• Pirots 5 has two game modes: normal mode and bonus mode with bonus falls.
• Pirots 5 has four bird collector symbols that move around the game board. Each bird is associated with a gem of the same color.
• Birds can collect gems of their own color and all function symbols.
• Birds collect symbols by moving towards symbols that they can collect and that are adjacent horizontally or vertically.
• The payout symbols are gems, coins, and Wild symbols.
• Earnings are generated when a bird moves and collects paying symbols.
• Gems can be individually upgraded to higher payout levels, up to a maximum payout level of 7.
The birds continue collecting symbols until they can no longer collect any more. A bird can move several times before a symbol reload occurs. Collected symbols and activated feature symbols are removed from the game board. Then, the remaining symbols and birds move vertically until they reach a resting position, and new symbols fall from above to fill the gaps. The feature continues as long as at least one bird can move.
• In Pirots 5 there are a total of 9 tokens that can be collected, 3 for each world: Cursed Temple, Kraken and Golden City.
• Collecting all 9 tokens from the 3 games permanently unlocks the Boss Castle game.
• Tiles can appear during any spin. In each world, all 3 tiles have the same hit frequency. The hit frequency is not the same in all worlds. If all 3 tiles are collected in a particular world, no more tiles can be collected in that world. Collecting a tile pays the same as one coin x5.
• The chip collection is global and maintained: your progress is saved across all betting levels, game rounds, and game modes.
• There are no more tokens left to collect in the Cursed Temple coin game.
• On the game board is a symbol collection meter. The meter counts the symbols collected. Only gems and Wild symbols collected by any of the four birds count. The collection meter continues counting the collected symbols until the bird can no longer collect any more.
• Captain Plumanegra does not count towards the collection meter.
• When the symbol collection meter is full, a pending function symbol generation is added.
• Up to three generations of function symbols can remain in a pending state. All pending generations of function symbols are granted at the same time.
• The entrances to the catacombs are located in each corner of the initial 6x6 game board. Each entrance to the catacombs is randomly assigned to a bird color at the start of the round and is randomized at the start of each bonus drop in the bonus game.
• If a bird collects a symbol above a catacomb entrance of the same color as itself, that entrance is activated and the bird enters the catacombs. If Captain Blackfeather defeats a bird with a highlighted gem above the corresponding catacomb entrance, Captain Blackfeather enters the catacombs.
• The catacombs have 4 1x1 sarcophagi and gems or function symbols in the other positions.
• There is a hidden position horizontally or vertically adjacent to all sarcophagi. When a bird collects in the hidden position, it triggers a confrontation with a mummy. If the bird wins, a function symbol remains in the mummy's position. If the bird loses the confrontation, it is removed. The bird then returns to its position in the corner of the game board, and the game round continues. If Captain Blackfeather enters the catacombs or eliminates a bird in the catacombs, his victory is guaranteed in all subsequent confrontations.
• There is no guarantee that a bird will collect the symbols in the catacombs. A confrontation is possible in each quadrant of the game board.
• Upon winning all 4 matches, a coin is added to all positions that had sarcophagi for the bird to collect. Then the bird returns to its position in the corner of the game board and the game round continues.
• A generation of function symbols is granted when the birds can no longer collect any more symbols.
• A function symbol generation converts a random number of gems into random function symbols.
• There are 10 different types of function symbols in Pirots 5: Captain Plumanegra, Bonus, Super Bonus, Wild, Coins, Upgrade, Upgrade All, Tokens, Transform, and Super Transform.
• When you collect an upgrade symbol, the payout level of gems of the same color as the bird that collected the upgrade symbol increases. The gem payout level rises by 1, 2, or 3 positions, up to a maximum payout level of 7. If it reaches the maximum level, the bird can choose to upgrade another bird's gems.
• Collecting an Upgrade All symbol upgrades all four gems at the same time. The gems' payout level increases by 1, 2, or 3 positions, up to a maximum payout level of 7.
• Captain Blackfeather can fall on any drop. The Blackfeather feature is activated if a bird lands adjacent horizontally or vertically to Captain Blackfeather. Blackfeather gems have a maximum level of 7 and are paid out according to the payout table.
• Captain Blackfeather remains between bonus drops in the bonus and super bonus games. Captain Blackfeather will move to a new, random position at the start of each bonus drop until the Blackfeather feature is activated or there are no more bonus drops.
• Captain Blackfeather turns the bird that triggered him into a ghost and takes its win counter, the corresponding gems, and any visible feature symbols that can be collected at that moment. The gems Captain Blackfeather collects become Blackfeather gems. Captain Blackfeather cannot eliminate a bird that is on a Wild symbol, a portal, or in a tunnel. Additionally, Captain Blackfeather has a random chance of eliminating more birds in view. Blackfeather gems will have the highest payout tier of the gems the defeated bird was carrying.
• Captain Plumanegra collects all the Plumanegra gems and function symbols that can be collected from the game board at that time and is then eliminated.
• If a transformation symbol is collected, the color of a group of gems or the highlighted symbols next to the bird will change to the same color as the bird that collected the transformation symbol. Additionally, you can convert a random number of gems into function symbols.
• If a super-transform symbol is collected, the color of 2 or 3 groups of gems next to the bird changes to the same color as the bird that collected the transformation symbol. Additionally, it can transform a random number of gems into function symbols.
• The arrow launcher function is activated when a bird picks up a symbol or passes through an arrow launcher trap.
• The arrow launchers appear on the outer edge of the game board and remain in a pending state. The arrow launchers fire arrows when the birds can no longer collect symbols.
• If an arrow from an arrow launcher hits a bird, the corresponding gems are randomly converted into gems for another bird in view, and the bird is removed from the game board. If an arrow from an arrow launcher hits all four birds, a random number of the gems visible to the last surviving bird are converted into coins. Removed birds can return to the game board on the next symbol reload.
• A rock feature is triggered when a bird collects a symbol or passes through a rock trap. The rock trap is triggered when all collectible symbols have been collected before the next symbol reload. Rocks come in 2x2, 3x3, and 4x4 sizes.
• A boulder rolls horizontally or vertically across the game board, crushing all gems, walls, and birds in its path. It does not affect arrow launchers or pending function symbols. Removed birds can return to the game board on the next symbol reload.
• The secret door feature is activated when a bird collects a symbol or passes through a secret door trap. The secret door trap is activated when all collectible symbols have been collected before the next symbol reload.
• The secret door feature requires the initial 6x6 game board to be rotated 180 degrees, moving gems, birds, traps, and feature symbols to new positions. The rotation replaces all squares with crossover squares, allowing birds to pass, one by one, through previously collected spaces to reach additional symbols. During the secret door feature, it is not possible to enter the catacombs.
• If the birds cannot collect all the gems and function symbols on the game board, the initial 6x6 game board is rotated again, removing all crossover squares and the game round continues.
• The Cursed Temple coin game is activated when the birds have collected all the symbols on the game board that can be collected during the Secret Door feature. The Cursed Temple coin game is activated instantly, and all other features that could be activated are put on hold.
• At the start of the Cursed Temple coin game, portals may appear on the outer edge of the game board. Portals from the base game and bonus game do not carry over to the Cursed Temple coin game.
• If the birds collect all the symbols that can be collected on the game board without the secret door function, the Cursed Temple coin game will not be activated.
• The Cursed Temple coin game is played on an 8x8 game board with a 2x2 cursed treasure in the center. The game begins with a bird in each corner, starting coins, and a rotating trap on the game board. Three drops are awarded, and landing one or more symbols or birds resets the drop counter to 3.
• If a bird lands vertically or horizontally adjacent to the cursed treasure and has no more symbols to collect, the cursed treasure feature is triggered. The bird is removed, adding its win counter to the total win counter, and a random number of coins fall onto the game board. The coins can: - Fall into empty spaces. - Fall on coins already present, increasing their value. - Fall on birds, multiplying the bird's current win counter by 2.
• Birds can instantly start collecting coins if a coin lands horizontally or vertically adjacent to them. All bird winnings are added to the total winnings counter before the next drop. The Cursed Temple coin game ends when there are no more drops.
• Captain Blackfeather can appear in any drop during the Cursed Temple Coin Game, upgrading the Cursed Treasure. At the start of each remaining drop in the Cursed Temple Coin Game, the upgraded Cursed Treasure has a random chance to grant an additional Cursed Treasure Coin Rain. If Captain Blackfeather is present when the Cursed Temple Coin Game is triggered, he instantly upgrades the Cursed Treasure.
• If a bird steps on the rotating trap, the trap remains in a pending state until the birds can no longer collect any more symbols. The rotating trap is then removed, and between one and three sections of the game board rotate into new positions. The rotating trap may fall during the next symbol reload.
• When the Cursed Temple coin game ends, the birds return to the game and new symbols fall.
• If the secret door and the rock trap are activated, the secret door takes place first.
• Charlie's bonus chance feature can be triggered randomly when the birds can no longer collect symbols. It activates a random number of traps on the game board.
• The Cursed Treasure Coin Rain can be triggered randomly during any round of play. A random number of coins fall onto the game board. The coins can: - Fall on spaces with gems. - Fall on coins already present, increasing their value.
• Portals can appear between the walls surrounding the initial game board at the start of the game round or bonus drop. During the bonus game, the portals remain. A bird can teleport between portals if there are collectable symbols adjacent to two or more portals. A bird can pass through a portal to reach highlighted symbols. Walls can act as a tunnel if there are consecutive walls connecting two portals. Each tunnel section can reveal feature symbols, which the bird will collect as it passes through. During the bonus game, there is a chance that portals may appear at the start of each bonus drop. There can be up to a maximum of 4 portals on the game board at any one time.
• The Wild symbol substitutes for any gem at its current pay level. A bird cannot finish collecting symbols on a Wild symbol. If a bird lands on a Wild, it will move to an empty space.
• The birds and Captain Plumanegra can only collect one Wild symbol at a time.
• Collecting a coin symbol awards its value multiplied by the current bet level. The MAX WIN coin instantly pays out the remaining amount needed to reach the maximum win.
• Two adjacent birds have a random chance of performing a "Switcheroo" when they can no longer collect any more symbols. If triggered, the birds swap their horizontal or vertical positions.
• There is also a chance that two adjacent birds will trigger a "superSwitcheroo". If triggered, one of the birds will move to the edge of the game board or to the next symbol it can collect. Gems that this bird cannot collect do not contribute to the collection meter when removed.
• The maze feature can be activated when three or more birds end up adjacent horizontally or vertically and can no longer collect symbols. During the Cursed Temple coin game, the maze feature will not be activated when three or more birds end up adjacent horizontally or vertically.
• The maze feature removes all gems from a random number of rows and columns. The birds are then moved through the rows and columns until they are separated. When the gems are removed, the traps remain in their current positions and new traps may appear. The birds cannot collect during the feature.
• The bonus game with bonus drops is triggered if the birds collect three bonus symbols during an active game round. Five bonus drops are awarded.
• Bonus symbols collected in bonus mode will award an additional bonus drop.
• The normal bonus game starts with the current number of active rows and columns.
• The superbonus game is activated if one of the three bonus symbols collected is a superbonus symbol.
• The superbonus game awards a shower of cursed treasure coins at the start of each bonus drop.
• The progress of the symbol collection meter and the gem payout level are maintained during the bonus game.
• If there is an arrow trap or feature symbol generation pending when the bonus game starts, these will be activated as part of the first bonus drop.
• The bonus game with bonus drops ends when there are no more bonus drops or when the winnings limit is reached.
• Winnings will be paid out at the end of the bonus game.
• Bets cannot be changed during a game round in progress.
• A game round will end immediately when the winnings limit is reached; then the winnings accumulated up to that point will be paid out.
• The theoretical payout (RTP) in Pirots 5 is 94.0%.
• The maximum total winnings in a game round are limited to 10,000 times the bet placed.
• In case of malfunction, all bets and winnings are voided.
• The X-iter function offers several different game modes.
• The frequency of hits by the Persian tiles in X-iter varies depending on the X-iter mode and the base game.
• Superbonus: Guarantees a game round with access to the superbonus game, at a cost of 250 times the selected bet.
• Bonus: Guarantees a game round with access to the bonus game, at a cost of 100 times the selected bet.
• Cursed Temple: Guarantees a game round with access to the Cursed Temple coin game, at a cost of 50 times the selected bet.
• Mega Hunt: A fall with more than 20 times the probability of activating the bonus game, with a cost of 10 times the selected bet.
• Bonus Hunt: A fall with more than 5 times the probability of triggering the bonus game, at a cost of 3 times the selected bet.
• X-iter functions can only be activated in the base game.
• The minimum cost of X-iter is €0.60 and the maximum cost is €5,000.00.
• The theoretical payout (RTP) of all X-iter game modes in Pirots 5 is 94.0%.
• All the rules of the game also apply to X-iter functions.
Last modification date: 6/11/2026