Quackers

Rules of the game

• Quackers is a 6-column, 6-row slot machine with falling symbols and cluster wins.

• The minimum bet is €0.20 and the maximum bet is €20.00.

• Each bet is 100 coins.

• A winning group consists of 5 or more identical symbols connected vertically or horizontally. Only the largest group of connected symbols is paid out.

• A game round starts at the selected betting level when the player presses the Spin button.

• If Auto Spin is activated, the game can be played automatically. Press and hold the Spin button or use the Auto Spin button to set the number of rounds to be played automatically.

• Winnings and winning combinations are paid according to the payout table.

• Winnings are displayed on the player's balance or in chips. The player can change their preferences in the settings.

• There are two game modes: normal mode and bonus mode with Quack Drops.

• Wild symbols substitute for any paying symbol. A winning combination consisting only of Wild symbols pays as the highest paying symbol.

• Quackers uses the Avalanche mechanic: At the end of each drop, a payout assessment is performed in which all winning groups are collected and removed. The remaining symbols fall vertically until they reach a resting position. New symbols will then fall to fill the empty spaces. The Avalanche continues as long as new winning combinations appear.

• Quackers has a global multiplier that will multiply each profit by its value at the time.

• Pressing the Spin button will reset the global multiplier to x1.

• Quackers features four different duck characters. Each duck has a unique function that activates before each earnings evaluation.

• In normal mode, each duck can activate its function a maximum of three times.

• In normal mode, each duck can activate its function a maximum number of times indicated on the function meter above the symbol.

• In normal mode, each duck has a meter that records the number of times the duck's function has been activated.

• In normal mode, once you have activated your function 3 times during the current spin, the duck will be removed from the game board and will leave a Wild behind it.

• When there is a bonus game pending, the ducks will not activate their functions.

• There is no maximum number of times the ducks' functions can be activated during bonus mode.

• The ducks remain during bonus mode and will stay on the game board until the bonus game is over.

• All 4 duck characters can be present on the game board at the same time, but there can only be 1 duck of each type.

• The flying duck, which you'll recognize by its pilot's leather suit, increases the global multiplier when activated.

• The dynamite duck, which you'll recognize by its stick of dynamite and scruffy appearance, turns pay symbols into Wilds.

• The Princess Paw, which you'll recognize by its silver tiara, will transform all paying symbols of a specific type into a higher-value symbol. If it chooses the highest-value symbol, it will become a Wild.

• Marilyn the duck, which you will recognize by her pearl necklace, will add a symbol multiplier or increase the existing symbol multiplier of paying symbols.

• If a coin symbol falls onto the game board, it will be collected.

• A coin symbol that has been collected will appear on the coin meter.

• The coin inventory status is saved in the player's profile and is maintained, even between different game sessions.

• Collecting 20 coin symbols will activate the coin game.

• The average probability of making a coin in Quackers is not the same for all coins.

• The coin game is played on a 6-row, 6-column game board, where each symbol position has its own mini-roller.

• The coin game begins by spinning all the mini-rollers on the game board.

• The coin game has its own set of symbols.

• Coins. Each coin that falls contributes a value equal to the number on the coin.

• Chests. Each chest that falls onto the game board collects the values of all the coin and chest symbols that are on the board at that moment and adds the sum to itself.

• Multiplier Boost. The Multiplier Boost symbol will add, at the end of the coin game, a multiplier to any adjacent coin or chest symbol in any direction. If a symbol position already has a multiplier, the existing multiplier will be multiplied by the new multiplier value.

• Algae. The algae symbol does not count towards the result.

• The coin game features a heart counter with three hearts.

• With each new spin, one heart is consumed from the heart counter.

• During an active coin game, the counter is refilled with 3 hearts when at least one function symbol falls on the board.

• During a spin, only the symbol positions occupied by algae symbols will spin again.

• After a spin, if the heart counter is empty, the coin game ends and the winnings are assessed.

• If all symbol positions on the game board are occupied by a function symbol, the coin game ends and the winnings are evaluated.

• The winnings will be equal to the value of all coins and chests, each multiplied by its symbol multiplier, multiplied by the current bet.

• 3 bonus symbols activate the bonus game with 5 Quack Drops.

• The bonus game is played with an 8 row and 8 column board and 4 symbol positions are reserved for the four duck characters.

• The ducks do not fall into the reserved symbol positions, but instead move there after the current spin.

• The ducks remain in bonus mode.

• In bonus mode, the ducks do not have a maximum number of times their respective functions can be activated.

• The superbonus game with 5 Quack Drops is triggered if one of the 3 bonus symbols is a superbonus symbol.

• The superbonus game begins with the four ducks present on the game board, placed in their reserved symbol positions.

• The Quack Drops bonus game ends when there are no Quack Drops left or when the winnings limit is reached.

• Winnings will be paid out at the end of a round of play.

• The maximum total winnings in a game round are limited to 10,000 times the bet placed.

• A game round will end immediately when the winnings limit is reached; then the winnings accumulated up to that point will be paid out.

• Bets cannot be changed during a game round.

• The theoretical payout (RTP) is 94.0%.

• In case of malfunction, all bets and winnings are voided. 

• SUPERB:

Guaranteed access to the superbonus game with 5 Quack Drops, at a cost of 500 times the selected bet.

• BONUS GAME:

Guaranteed access to the bonus game with 5 Quack Drops, at a cost of 100 times the selected bet.

• OF THE DUCKS:

Two guaranteed ducks on the initial drop, at a cost of 10 times the selected bet.

• Megacaza:

A game round with more than 6 times the probability of triggering the bonus game, at a cost of 5 times the selected bet.

• BONUS HUNT:

A game round with more than 3 times the probability of triggering the bonus game, at a cost of 2.5 times the selected bet.

• To purchase an X-iter function, you must press the X-iter button, select the X-iter mode that displays the cost on the player's screen, and press the Spin button.

• X-iter functions can only be activated in the base game.

• The theoretical payout (RTP) of all X-iter game modes is 94.0%.

• The minimum cost of X-iter is €0.50 and the maximum cost of X-iter is €10,000.00.

• All game rules apply in X-iter mode.

Last modification date: 8/4/2026