RF Neopolis Golden Edition
1. INTRODUCTION
The specifications are given for the desktop game version; for additional information on button layout and functions of the mobile version, see section 4.2 Mobile Interface.
It is a single-player arcade machine in which, through the amount of the game, you have a time of use and enjoyment, and also occasionally, cash prizes.
The default cost per game is €0.20. Bets are configurable by the operator (who can disable betting if desired). Possible bets are €0.20, €1, €5, €10, and €20.
The game consists of two parts: the lower game is the main game, and the upper game is the secondary game. To play both games, you need a balance, and additionally, for the upper game, you need Bonuses, which can be obtained in both the main and upper games, as we'll see later.
The image above shows the game screen layout, with the pushbuttons at the bottom of the screen, current time indicator, AUTO-PLAY and AUTO-RISK buttons, the main game reels with the payline marked in blue in the center position, payout plan, nudge indicator, PRIZE value indicator, BONUSES, BALANCE and the MESSAGE/RISK PLAY marquee.
2. LOWER GAME
This is the machine's basic game, played on three reels with 16 symbols each, with prizes on the center line, nudges, and holds. Players can play whenever they wish and have sufficient funds by pressing PLAY.
This machine allows you to select your bet using the BET button located at the bottom of the screen or by tapping the icons for each bet. The possible bets (depending on the operator's settings) are: €0.20, €1, €5, €10, €20.
To begin the game, you must have sufficient funds to cover your selected bet and press the PLAY button. As mentioned previously, the main (lower) game takes place on the machine's lower reels, spinning them all and stopping on one of the many possible combinations. At the end of the game, the machine will indicate to the player whether they have won a prize.
When selecting a bet, the possible prizes will be highlighted on the screen, lighting up according to the player's choice.
2.1. Auto Play
The player has a mechanism to automatically start the game called AUTOPLAY, the purpose of which is simply to start a new game as soon as the previous one has finished. Pressing the AUTOPLAY button opens a menu where you can select the number of games you want to play automatically (up to a maximum of 100).
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough balance to cover it.
The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 2.6.1.
The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.
2.2. Roller arrangement
The lower game consists of three reels with 16 symbols each and a prize on the center line. Their arrangement is as follows:
2.3. Earnings Plan
Depending on the resulting combination on the center line, the player will win a prize according to the following payout plan. Bets will be configurable by the operator; active bets will have this payout plan:
2.4. Types of print runs
In the lower game, the following types of rolls can occur:
2.4.1. Direct Award
When any combination of the numbers described in the paytable lands on the center payline, the player wins an instant prize, either cash or bonuses. The machine indicates the prize amount to the player via the indicator (located at the top) designed for this purpose, as well as a flashing of all the lights accompanied by special prize music.
2.4.2. Retention
If, as a result of the game, the player obtains two identical figures on 2 of the 3 reels on the center line, the game program may randomly allow, without changing the bet, that the next game has two of the three reels with the same figure held and that, therefore, the only one that spins is the third reel (this next game does not involve any additional cost).
The game program can automatically hold both reels with matching symbols. If the player does not want this option, or prefers to hold only one reel or none at all, they can use the ADVANCE/HOLD buttons located below the reels to unlock or lock any reel (up to two), thus enabling or disabling its spin in the next game. Similarly, even with all three reels unlocked, the bet for the next game cannot be changed.
After a game played with two or one reel held, the Advances option may be activated, explained in the next point.
2.4.3. Progress
If the player does not win a prize, but the machine detects that a few more spins of any reel could have resulted in a prize or the possibility of holding two reels due to matching symbols, the Nuzzle feature may be randomly activated. Similarly, if a Bonus prize is won and the machine detects that a cash prize could be won with a few more spins, the Nuzzle feature may also be activated. The machine offers a maximum of four Nuzzles, indicated both audibly and visually by lights on the screen. Each Nuzzle corresponds to a positional spin of the selected reel, resulting in the next higher symbol on the payline.
The player will use the ADVANCE/HOLD buttons to move the reel as they see fit. There is also the option to activate AUTO-ADVANCE using the “AUTO” button, which will automatically spin the reels, always resulting in the best possible outcome for the player. If the button is solid, AUTO-ADVANCE is activated; if it is flashing, AUTO-ADVANCE is not.
The Nuzzle feature doesn't always result in a win on the center line; it can also result in two matching reels being held for a second spin with more possibilities. The game program, upon detecting that after Nuzzles (either manually or by activating Auto Nuzzle) the player has landed two matching symbols on two of the three reels, will automatically hold those reels in some cases. It's also possible to activate Nuzzles without winning any prizes.
2.4.4. Nothing
After their turn, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.
2.5. Defend Neopolis Minigame
The lower game on the machine features a special prize with the "Cannon" symbol. If the player lands this combination on the center line, they will gain access to the Defend Neopolis minigame.
The game features a cannon and three UFOs, each with a prize associated with it depending on its color. The player must press the PLAY button to fire one of the three available cannonballs. If the cannonball hits a UFO, the prize associated with that UFO is awarded. If the cannonball misses, no prize is awarded. The same applies to the second and third cannonballs. The final prize is the sum of all the prizes awarded for shooting down UFOs. Prizes associated with UFOs that are not shot down are discarded. If the button is not pressed, the game will remain in standby mode until the player takes action. If the auto-play button is active, the game will fire automatically after a few seconds.
The prize that can be obtained in the minigame is as follows, depending on the bet :
0,20€ (0,40€-100€) / 1€ (2€-1000€) / 5€ (10€-5000€) / 10€ (20€-10000€) / 20€ (20€-20000€)
2.6. Bond-Ups
The prizes highlighted in blue in the table will be included in the Sube-Bonos game:
1 Voucher ≈ €0.80 (The remaining amount is rounded randomly).
If one of these prizes is won, the machine will offer the player the option to gamble it in a Bonus-Raise game, represented by flashing lights on the lower payout scale. In this game, the player can choose to keep the prize (by pressing the COLLECT button) or gamble it (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the prize will be added to their balance. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the payout scale or a Bonus amount, which will be displayed in the upper left corner of the screen under the text "Message/Gamble Game".
If the player exceeds the prize threshold for the 3 Bells symbols, the game becomes a seesaw game, offering the player the option of either the next higher or the next lower prize in the payout structure. If the player wins the next lower prize again, the game reverts to the seesaw bonus mode. If the direct prize exceeds the 3 Bells, it will be automatically capped.
If the player wins the prize highlighted in yellow, the machine will offer them the option to gamble it in a "Raise-Nothing" game, represented by flashing lights on the paytable below. In this game, the player can choose to keep the winnings (by pressing the COLLECT button on the lower panel) or gamble them (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the winnings will be added to their balance. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the paytable, or a win of NOTHING, which will be displayed in the upper left corner of the screen under the text "Message/Gamble Game".
The game will end when the player obtains one of the following options:
- COLLECT : If the player decides to collect the prize, the game ends.
- BONUSES : If the player obtains Bonuses as a prize for the game, the prize will automatically be converted into an equivalent amount of Bonuses and the game will end.
- MAXIMUM PRIZE : If the player wins the maximum prize after climbing the payout ladder to the maximum, the prize will be automatically awarded and the game will end.
- NOTHING : After their roll, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.
2.6.1. Self-Risk
The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prizes submitted to the Up-Bonus or Up-Down game will automatically be risked in the Up-Bonus game until it ends.
2.7. Extra Round
The "Bonus Spin" game can be activated automatically and randomly. The player will know this option is activated because the "Bonus Spin" logo will appear in the center of the reels accompanied by a melody.
This game consists of the fact that, after completing a reel spin without winning any prize, the "Extra Spin" logo will appear and another reel spin will be performed automatically, awarding a prize to the player.
The prize won can be wagered on the Sube-Bonos game if it corresponds to any level lower than the Green Diamond. Prizes corresponding to the Green Diamond, Red Diamond, or Blue Diamond symbols are not subject to any type of wagering requirement.
2.8. Bonds
Bonuses earned in the lower game can only be used in the upper game. Here's how to get Bonuses:
- By winning on the center line, either by getting one Bonus figure, two or all three on the center line.
- Risking prizes in the Sube-Bonos game.
2.9. Celebrations
The accelerations of the lower game are governed by the following parameters:
3. TOP GAME
The upper game is played on the set of 3 reels located at the top. To access this game, once the CHANGE GAME button is pressed, an animation will begin, changing the screen to a new screen where the upper game is played. In this case, you play with the three reels, each with 16 symbols, but the prize is awarded for 8 lines.
This game allows you to place various bets depending on the player's choice and the operator's settings, provided you have sufficient funds and bonuses to maintain the bet. The possible bets are:
- €20 + 1 Bonus , which implies a starting price of €0.20 plus 1 additional Bonus.
- 1 € + 5 Bonuses , which implies a starting price of 1 € plus 5 additional Bonuses.
- €5 + 25 Bonuses , which implies a starting price of €5 plus 25 additional Bonuses.
- €10 + 50 Vouchers , which implies a starting price of €10 plus 50 additional Vouchers.
- €20 + 100 Vouchers , which implies a starting price of €20 plus 100 additional Vouchers.
- €20 + 200 Vouchers , which implies a starting price of €20 plus 200 additional Vouchers.
3.1. Roller arrangement
The upper game consists of three rollers with 16 figures each, arranged as follows:
3.2. Auto Play
As in the previous game, the player has a mechanism to automatically start a game called AUTO-PLAY. Its purpose is simply to start a new game as soon as the previous one has finished. Pressing AUTO-PLAY opens a menu where you can select the number of games you want to play automatically (up to a maximum of 100).
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet provided that the player has sufficient balance and Bonuses to cover it.
The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 3.9.1.
The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.
3.3. Earnings Plan
The following details the top-tier winnings plan:
3.4. Types of print runs
The possible combinations for the top game are:
3.4.1. Direct Award
The player lands any winning combination on the paytable on any of the machine's eight paylines. The prize won, or the sum of prizes if won on more than one line, is added to the prize counter at the top of the screen. An animation and flashing lights indicate to the player which line or lines resulted in a win and the amount of the prize.
3.4.2. Nothing
The player does not obtain any winning combination on any of the 8 lines that make up the upper game. The game is over.
3.5. Neopolis City
The game involves selecting different elements that flash on the screen. The player can select them by tapping on them or by pressing the PLAY button. Each element may contain a prize, a STOP sticker, or a STOPX2 sticker. Each prize displayed by an element will accumulate in the PRIZE counter. The game ends when the player selects all the elements or when one displays the text STOP/STOPX2. If all elements are selected or a STOP sticker appears, the final prize will be the amount accumulated in the PRIZE counter. If a STOPX2 sticker appears, the final prize will be double the amount accumulated in the PRIZE counter during the game. If the button is not pressed, the game will remain in a waiting state until the player takes action. If the auto-play button is active, the game will automatically select elements after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
3.6. of the Couples
The minigame will display a panel with 12 televisions, an indicator showing how many televisions you can turn on, and a prize chart. Each television hides a figure. The game consists of finding two televisions with the same figure to form pairs and win the associated prize shown on the prize chart. Televisions can be selected by pressing the PLAY button or by pressing the button on the television itself. When a television is selected, the figure displayed on it will light up on the prize chart. If two matching figures are found, they will light up on the prize chart, and their associated prize will be added to the prize counter. Once all possible televisions have been selected, the prizes for any unmatched pairs will be discarded. The final prize will be the amount accumulated on the prize counter. If the button is not pressed, the game will remain in standby mode until the player takes action. If the auto-play button is active, the game will automatically select televisions after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
3.7. Roulette
The game displays a roulette wheel with 12 sections, each containing a prize. While the game is in standby mode, the sections will light up sequentially. Pressing the PLAY button will cause the sections to light up more rapidly until they stop on one. The prize won is the one shown on the illuminated section; the remaining prizes are discarded. If the button is not pressed, the game will remain in standby mode until the player takes action. If the auto-play button is active, the game will automatically spin the wheel after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
3.8. Robot Factory
The game displays three robots, each with an associated prize. The prizes will be hidden, and the robots will move horizontally quickly, stopping after a few moments. Once stopped, the player can select a robot by tapping on it or by pressing the PLAY button. Once selected, the robot will display its prize. Prizes associated with unselected robots will be discarded. If the button is not pressed, the game will remain in a waiting state until the player takes action. If the auto-play button is active, the game will automatically select a robot after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
Prizes won in the top game will be subject to the Double-Bonus game. This applies regardless of whether the prize is won directly (on any of the eight paylines) or as a result of the additional games included in the top game.
In this game, the prize money is divided into fractions based on the bet amount, and the player can win double that fraction or an equivalent amount of bonuses. At any point during the game, the player can choose to stop and keep the current prize amount.
The fractions that will be used as a reference are:
For each fraction of the prize, the player can decide whether to risk the prize by pressing PLAY/ACCUMULATE and get double the fraction being played with or an equivalent amount of Bonuses, or if they prefer not to risk and collect the prize by pressing COLLECT, and accumulating the prize in the balance counter.
If the player does not want to risk any of the fractions of their prize and wants to claim the entire prize, holding down the COLLECT button will claim the entire prize instead of taking it in fractions.
If the player wins the maximum prize for the selected bet, the prize will be transferred directly to the balance counter, with no option to risk any portion of it. Similarly, if enough DOBLAs are won to reach the maximum prize for the selected bet, the game will end and the remaining prize will be collected.
There is also a limit on the number of Bonuses a player can accumulate, in this case 5000 Bonuses. If the player exceeds this amount of accumulated Bonuses, the Double Up or Bonuses feature will not be allowed.
3.9.1. Self-Risk
The player has the option to activate AUTO-RISK using the indicator at the bottom of the screen. With the button activated (GREEN INDICATOR), all prize fractions submitted to the Double-Bonus game will automatically be risked and will never be added directly to the balance counter, unless the player achieves enough consecutive DOUBLES to win the maximum prize of the bet, in which case the game will end and the remaining prize will be capped.
3.10. Celebrations
The accelerations of the upper game are governed by the following parameters:
4.1. PC Interface
To make the game simpler and easier to use, the keyboard can be used to quickly access certain game functions. The game interface is the same for both the lower and upper game modes, although not all the functions on the button panel are used in both.
The attached graphic shows the style of the button panel with each and every element that can be found in the game:
The function of each of the buttons or pushbuttons is detailed below:
Copar : To claim the prize and not risk it on the Bonus game.
Auto : If it flashes, it does not perform any action; if it is lit, the game will solve the games with advances for the player.
Bet : Change the bet for the game.
Game Change : With sufficient bonuses, it gives access to the superior game.
Play : Start the game, play advances, play Double or Bonuses or accelerate the snowflakes.
Auto-Play : Enables starting a new game automatically.
Auto-Risk : Enables you to risk all prizes subject to risk automatically.
Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.
Similarly, by using certain keys on the keyboard, you can access or activate each and every element of the button panel.
Copy : Backspace key or “plus” symbol (+) on the numeric keypad.
Auto Advances : Delete key (Del) or “prompt” symbol (/) on the numeric keypad.
Advance/Hold : Directional arrow keys. Left for the left roller, down for the center roller, and right for the right roller. Alternatively, you can use the number “1” on the numeric keypad for the left roller, “2” for the center roller, and “3” for the right roller.
Game Change : Shift key or number “0” on the numeric keypad.
Bet : Up arrow key or “dot” symbol (.) on the numeric keypad.
Play : Space bar or ENTER key (Main or numeric keypad)
Auto-Risk : “multiply” symbol (*) on the numeric keypad.
Auto-Play : “Subtraction” (-) symbol on the numeric keypad.
History : H key (To access or exit the menu) Page Up and Page Down to move through the Game Info menu Exit : Esc key.
4.2. Mobile Interface
vertical arrangement.in horizontal arrangement.
5. RESTORATIONS
Whenever there are actions left to be drawn, upon reconnecting, the player will be able to see the development of the same game.
In all other cases, the game will be played on the server and the player will be able to see the result in the game history.
Configurable RTP with bet: 70%-80%-90%-95%
Last modification date: 6/1/2026