Popeye 2: Papiro Magico

Rules of the game

Configurable RTP with bet: 70%-80%-90%-95%

1. INTRODUCTION

The specifications are given for the desktop game version; for additional information on button layout and functions of the mobile version, see section 4.2 Mobile Interface.

It is a single-player arcade machine in which, through the amount of the game, you have a time of use and enjoyment, and also occasionally, cash prizes.

The default cost per game is €0.20. Bets are configurable by the operator (who can disable betting if desired). Possible bets are €0.20, €1, €5, €10, and €15.

The game consists of two parts: the lower game is the main game, and the upper game is the secondary game. To play both games, you need a balance, and additionally, for the upper game, you need Bonuses, which can be obtained in the main game, the Bonus game, and also in the upper game, as we will see later.

The image above shows the game screen layout, with the push buttons at the bottom of the screen, current time indicator, AUTO-PLAY and AUTO-RISK buttons, the main game reels with the payline marked in red in the center position, payout plan, nudge indicator, PRIZE value indicator, BONUSES, BALANCE and the MESSAGE/RISK PLAY marquee.

2. LOWER GAME

This is the machine's basic game, played on three reels with 16 symbols each, with prizes on the center line, nudges, and holds. Players can play whenever they wish and have sufficient funds by pressing PLAY.

This machine allows you to select your bet using the BET button located at the bottom of the screen or by tapping the icons for each bet. The possible bets (depending on the operator's settings) are: €0.20, €1, €5, €10, €15.

To begin the game, you must have sufficient funds to cover your selected bet and press the PLAY button. As mentioned previously, the main (lower) game of the machine takes place on the lower reels, spinning all of them and stopping on one of the many possible combinations. At the end of the game, the machine will indicate to the player whether they have won a prize.

When selecting a bet, the possible prizes will be highlighted on the screen, lighting up according to the player's choice.

2.1. Auto Play

The player has a mechanism to automatically start the game called AUTOPLAY, the purpose of which is simply to start a new game as soon as the previous one has finished. Pressing the AUTOPLAY button opens a menu where you can select the number of games you want to play automatically (up to a maximum of 100).

With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough balance to cover it.

The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 2.8.1.

The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.

2.2. Roller arrangement

The lower game consists of three reels with 16 symbols each and a prize on the center line. Their arrangement is as follows:

Position

Left Roller

Central Roller

Right Roller

0

Red Diamond

Blue Diamond

Red Diamond

1

Orange

Plum

Bell

2

Blue Diamond

Red Diamond

Green Diamond

3

Bell

Bono

Bono

4

Bono

Bell

Orange

5

Plum

Access to minigame

Plum + Vertical line

6

Orange

Strawberry

Lemon

7

Bell

Orange

Strawberry

8

Wildcard

Green Diamond

Blue Diamond

9

Green Diamond

Lemon

Wildcard

10

Lemon

Access to minigame

Strawberry

11

Plum

Orange + Vertical line

Orange

12

Green Diamond

Red Diamond

Access to minigame

13

Lemon + Vertical line

Bono

Plum

14

Strawberry

Lemon

Bell +

Vertical line

15

Access to minigame

Strawberry + Vertical line

Access to minigame

2.3. Wildcard

Both the left and right reels feature a wild symbol that combines with any other symbol to win a prize for the player. For example, if two lemon symbols appear on two of the three reels and a wild symbol appears on the third reel, the player will win the lemon prize. Similarly, two wild symbols can win a prize when combined with any other symbol.

The wild symbol substitutes for any other symbol on the reel as long as it forms a winning combination with the other two, except if a Bonus symbol appears, in which case it will always combine with that Bonus symbol. The wild symbol can be used in combination with another symbol to hold two reels and play a game with these two reels locked, spinning the third reel for a possible prize.

2.4. Earnings Plan

Depending on the resulting combination on the center line, the player will win a prize according to the following payout plan. Bets will be configurable by the operator; active bets will have this payout plan:

0.20€

1€

5€

10€

15€

Award 9 - Blue Diamond

50€

1000€

5000€

10000€

15000€

Prize 8 - Red Diamond

10€

200€

1000€

2000€

3000€

Prize 7 - Green Diamond

5€

40€

200€

400€

600€

Prize 6 - Bells

2€

20€

100€

200€

Prize 5 - Strawberries

1.60€

16€

80€

160€

Prize 4 - Lemons

1.20€

12€

60€

120€

Prize 3 - Plums

0.80€

8€

40€

80€

Prize 2 - Oranges

0.40€

4€

20€

40€

Prize 1 - Any Diamonds

0.20€

2€

10€

20€

Bonds

1-2-6

5-10-30

25-50-150

50-100-300

Access to minigame

Access to the Prize Draw minigame (maximum prize = maximum prize of each bet)

2.5. Types of print runs

In the lower game, the following types of rolls can occur:

2.5.1. Direct Award

When any combination of the numbers described in the paytable lands on the center payline, the player wins an instant prize, either cash or bonuses. The machine indicates the prize amount to the player via the indicator (located at the top) designed for this purpose, as well as a flashing of all the lights accompanied by special prize music.

2.5.2. Retention

If, as a result of the game, the player obtains two identical figures on 2 of the 3 reels on the center line, the game program may randomly allow, without changing the bet, that the next game has two of the three reels with the same figure held and that, therefore, the only one that spins is the third reel (this next game does not involve any additional cost).

The game program can automatically hold both reels with matching symbols. If the player does not want this option, or prefers to hold only one reel or none at all, they can use the ADVANCE/HOLD buttons located below the reels to unlock or lock any reel (up to two), thus enabling or disabling its spin in the next game. Similarly, even with all three reels unlocked, the bet for the next game cannot be changed.

After a game played with two or one reel held, the Advances option may be activated, explained in the next point.

2.5.3. Progress

If the player does not win a prize, but the machine detects that a few more spins of any reel could have resulted in a prize or the possibility of holding two reels due to matching symbols, the Nuzzle feature may be randomly activated. Similarly, if a Bonus prize is won and the machine detects that a cash prize could be won with a few more spins, the Nuzzle feature may also be activated. The machine offers a maximum of four Nuzzles, indicated both audibly and visually by lights on the screen. Each Nuzzle corresponds to a positional spin of the selected reel, resulting in the next higher symbol on the payline.

The player will use the ADVANCE/HOLD buttons to move the reel as they see fit. There is also the option to activate AUTO-ADVANCE using the “AUTO” button, which will automatically spin the reels, always resulting in the best possible outcome for the player. If the button is solid, AUTO-ADVANCE is activated; if it is flashing, AUTO-ADVANCE is not.

The Nuzzle feature doesn't always result in a win on the center line; it can also result in two matching reels being held for a second spin with more possibilities. The game program, upon detecting that after Nuzzles (either manually or by activating Auto Nuzzle) the player has landed two matching symbols on two of the three reels, will automatically hold those reels in some cases. It's also possible to activate Nuzzles without winning any prizes.

2.5.4. Nothing

After their turn, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.

2.6. Vertical lines

Certain reel symbols are associated with a vertical lines symbol (see image below). If this symbol appears on any reel, it will increase the vertical lines counter (up to a maximum of

9)

Vertical lines will be used in the top game. If vertical lines are used in the top game, the number of winning lines will increase from 5 to 8.

Each roll of the upper game will decrease the counter by one.

As you will see in the game above, there is a figure that can also increase this counter.

2.7. Prize Draw Minigame

The lower game on the machine features a special prize with the "Glasses" symbol. If the player lands this combination on the center line, they will access the Prize Draw minigame.

Five bubbles will appear, each lighting up randomly, with only one illuminated at a time. The player can pause the game by pressing the PLAY button, stopping on just one bubble. If the button is not pressed, the game will remain paused until the player takes action. If the auto-play button is active, the game will automatically stop after a few seconds, displaying one illuminated bubble. The final prize will be the one corresponding to the illuminated bubble. All other prizes will be forfeited.

The prize that can be obtained in the minigame is as follows, depending on the bet :

0,20€ (0,20€-50€) / 1€ (2€-1000€) / 5€ (10€-5000€) / 10€ (20€-10000€) / 15€ (20€-15000€)

The bonuses that can be obtained in the minigame are as follows, depending on the bet :

€0.20 (1-6 Vouchers) / €1 (5-30 Vouchers) / €5 (25-150 Vouchers) / €10 (50-300 Vouchers) / €15 (50-300 Vouchers)

2.8. Bond-Ups

The prizes highlighted in blue in the table will be included in the Sube-Bonos game:

0.20€

1€

5€

10€

15€

Award 9 - Blue Diamond

50€

1000€

5000€

10000€

15000€

Prize 8 - Red Diamond

10€

200€

1000€

2000€

3000€

Prize 7 - Green Diamond

5€

40€

200€

400€

600€

Prize 6 -

Bells

2€

20€

100€

2

00€

Award

 - Strawberries

1.60€

16€

80€

1

60€

Prize 4

- Lemons

1.20€

12€

60€

1

20€

Prize 3

 - Plums

0.80€

8€

40€

8

0€

Prize 2

- Oranges

0.40€

4€

20€

4

0€

Prize 1 -

Diamonds

Which

want

0.20€

2€

10€

2

0€

Bonds

1-2-6

5-10-30

25-50-150

50-100-300

1 Voucher ≈ €0.80 (The remaining amount is rounded randomly).

If one of these prizes is won, the machine will offer the player the option to gamble it in a Bonus-Raise game, represented by flashing lights on the lower payout scale. In this game, the player can choose to keep the prize (by pressing the COLLECT button) or gamble it (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the prize will be added to their balance. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the payout scale or a Bonus amount, which will be displayed in the upper left corner of the screen under the text "Message/Gamble Game".

If the player exceeds the prize threshold for the 3 Bells symbols, the game becomes a seesaw game, offering the player the option of either the next higher or the next lower prize in the payout structure. If the player wins the next lower prize again, the game reverts to the seesaw bonus mode. If the direct prize exceeds the 3 Bells, it will be automatically capped.

If the player wins the prizes highlighted in yellow, the machine will offer them the option to gamble it in a "Raise the Jackpot" game, represented by flashing lights on the lower paytable. In this game, the player can choose to keep the winnings (by pressing the COLLECT button on the lower panel) or gamble them (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the winnings will be added to the balance counter. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the paytable, or a jackpot, which will be displayed in the upper left corner of the screen under the text "Message/Gamble Game".

The game will end when the player obtains one of the following options:

  • COLLECT : If the player decides to collect the prize, the game ends.
  • BONUSES : If the player obtains Bonuses as a prize for the game, the prize will automatically be converted into an equivalent amount of Bonuses and the game will end.
  • MAXIMUM PRIZE : If the player wins the maximum prize after climbing the payout ladder to the maximum, the prize will be automatically awarded and the game will end.
  • NOTHING : After their roll, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.

2.8.1. Self-Risk

The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prizes submitted to the Up-Bonus or Up-Down game will automatically be risked in the Up-Bonus game until it ends.

2.9. Bonds

Bonuses earned in the lower game can only be used in the upper game. Here's how to get Bonuses:

  • By winning on the center line, either by getting one Bonus figure, two or all three on the center line.
  • Risking prizes in the Sube-Bonos game.
  • Through a direct prize in the Prize Draw minigame.
  • Through the Bonus game.

2.10. Celebrations

The accelerations of the lower game are governed by the following parameters:

0.20€

1€

5€

10€

15€

Prize 9 -

Blue Diamond

HIGH

Prize 8 -

Red Diamond

SOCKS

Prize 7 -

Green Diamond

Prize 6 -

Bells

LOSSES

Prize 5 - Strawberries

4 Lemons Prize

3 Plums Prize

Prize 2 Oranges

Prize 1 Any Diamond

Bonds

2.11. Bonus Game

To make it easier for players to claim bonuses, some bets include access to the Bonus Game directly from the base game. The Bonus Game button will be highlighted.

This game consists of 4 reels with a central payline, where the first three reels can award Bonuses or nothing. If Bonuses are awarded on the first 3 reels, the fourth reel can multiply the Bonuses won.

2.11.1. Access

The bets that allow access to the Bonus game are the following:

  • 1€, 5€, 10€, 15€

2.11.2. Earnings Plan

Depending on the selected bet, we will have the following winnings plan:

1€

5€

10€

15€

3 Bond Figures

3

15

30

45

2 Bond Figures

2

10

20

30

1 Bond Figure

1

5

10

15

In case of winning a Bonus prize, this may be multiplied by the multiplier that appears on the fourth reel (multipliers from x1 to x10).

2.11.3. Roller arrangement

Position

Left Roller

Central Roller

Right Roller

Roller

Multiplier r

0

BONO

NOTHING

BONO

X1

1

NOTHING

NOTHING

BONO

X1

2

NOTHING

BONO

BONO

X2

3

NOTHING

NOTHING

NOTHING

X1

4

BONO

BONO

NOTHING

X8

5

BONO

BONO

BONO

X1

6

NOTHING

NOTHING

BONO

X9

7

BONO

NOTHING

NOTHING

X4

8

NOTHING

NOTHING

NOTHING

X5

9

NOTHING

BONO

BONO

X1

10

BONO

NOTHING

NOTHING

X6

11

BONO

BONO

BONO

X1

12

NOTHING

BONO

BONO

X7

13

NOTHING

NOTHING

NOTHING

X3

14

NOTHING

BONO

NOTHING

X2

15

BONO

NOTHING

NOTHING

X10

3. TOP GAME

The upper game is played on the three reels located at the top. To access this game, press the CHANGE GAME button. An animation will then switch to a new screen where the upper game is played. In this game, you play on all three reels, each with 16 symbols, but you win on 5 or 8 paylines if the vertical line counter is greater than zero.

This game allows you to place various bets depending on the player's choice and the operator's settings, provided you have sufficient funds and bonuses to maintain the bet. The possible bets are:

  • €20 + 1 Bonus , which implies a starting price of €0.20 plus 1 additional Bonus.
  • 1 € + 5 Bonuses , which implies a starting price of 1 € plus 5 additional Bonuses.
  • €5 + 25 Bonuses , which implies a starting price of €5 plus 25 additional Bonuses.
  • €10 + 50 Vouchers , which implies a starting price of €10 plus 50 additional Vouchers.
  • €15 + 75 Bonuses , which implies a starting price of €15 plus 75 additional Bonuses.
  • €15 + 150 Vouchers , which implies a starting price of €15 plus 150 additional Vouchers.

3.1. Roller arrangement

The upper game consists of three rollers with 16 figures each, arranged as follows:

Position

Left Roller

Central Roller

Right Roller

1

Brutus

Popeye

Brutus

2

Seven Blue

Cumulative

Bono

3

Popeye

Popeye

Popeye

4

Olivia

You are Green

Popeye

5

Olivia

Seven Red

Popeye

6

Olivia

Bono

Popeye

7

You are Green

Olivia

You are Green

8

Popeye

Olivia

Olivia

9

Brutus

Olivia

Olivia

10

Brutus

Seven Blue

Olivia

11

Brutus

You are Green

Seven Red

12

Seven Red

Brutus

Brutus

13

Olivia

Brutus

Brutus

14

Olivia

Brutus

Brutus

15

Bono

Vertical lines

Seven Blue

16

Popeye

Olivia

Olivia

3.2. Auto Play

As in the previous game, the player has a mechanism to automatically start a game called AUTO-PLAY. Its purpose is simply to start a new game as soon as the previous one has finished. Pressing AUTO-PLAY opens a menu where you can select the number of games you want to play automatically (up to a maximum of 100).

With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet provided that the player has sufficient balance and Bonuses to cover it.

The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 3.13.1.

The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.

3.3. Earnings Plan

The following details the top-tier winnings plan:

0.20€+ 1 Bono

€1 + 5 Vouchers

€5 + 25 Vouchers

€10 + 50 Vouchers

€15 + 75 Vouchers

€15 + 150 Vouchers

Seven Blue

100€

1000€

5000€

10000€

15000€

Seven Red

20€

200€

1000€

2000€

3000€

6000€

You are Green

10€

100€

500€

1000€

1500€

3000€

Olivia

2€

10€

50€

150€

Popeye

2€

10€

50€

150€

Brutus

2€

10€

50€

150€

Bonds

1-2-3

5-10-15

25-50-75

50-100-150

75-150-225

150-300-450

3.4. Types of print runs

The possible combinations for the top game are:

3.4.1. Direct Award

The player wins any winning combination on the paytable on any of the 5 fixed paylines or 8 paylines (if the machine has vertical paylines). The prize won, or the sum of prizes won on more than one payline, is added to the payout counter at the top of the screen. An animation and flashing lights indicate to the player which payline or paylines have been won and the amount of the prize.

3.4.2. Nothing

The player does not obtain any winning combination on any of the 5 or 8 lines that make up the upper game. The game is over.

3.5. Access to Minigames based on cumulative score

Sometimes, after winning a prize featuring the Popeye, Olive Oyl, or Brutus symbols, a minigame will be unlocked. This minigame replaces the prize and gives the player the chance to win another prize of equal or greater value.

The available minigames, listed in order, are as follows:

  • Fire Roulette Minigame
  • Treasure Tree Minigame
  • Mirage Maze Minigame
  • Minigame: Combat against Brutus

The player will access one minigame or another depending on the number of points they have unlocked. They will only have access to one of them. The point count will be displayed in the game at the top.

Initially, the player will have no points, so they will start with the Fire Roulette minigame. In each minigame, points will sometimes be awarded that will unlock the next minigame.

Once the player has collected all the cumulative figures, they will have the option to access the minigame

Battle Brutus randomly by landing a winning line with Popeye, Olive Oyl, or Brutus figures. Once the Brutus Battle minigame is over, the cumulative counter will reset, and when the player accesses another minigame, they will start again with the Fire Roulette minigame.

3.6. Fire Roulette Minigame

To access this minigame, you must first land three Popeye, Olive Oyl, or Brutus symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.

The game displays a roulette wheel divided into several sections. Pressing PLAY will light up one section, which will then begin to spin. Multiple sections may light up simultaneously. Once the lit sections stop spinning, another section may light up randomly. The final prize is the total of all the lit sections when they stop spinning. If the button is not pressed, the game will remain in this state until the player takes action. If the auto-play button is active, the game will automatically spin the wheel after a few seconds.

The prize that can be obtained in this minigame is as follows, depending on the bet:

  • 0,20€ + 1 Bono (>2€-100€)
  • €1 + 5 Vouchers (>€10-€1000)
  • €5 + 25 Vouchers (>€50-€5000)
  • €10 + 50 Vouchers (>€50-€10000)
  • €15 + 75 Vouchers (>€150-€15000)
  • €15 + 150 Vouchers (>€150-€15000)

Sometimes after completing the minigame you can also obtain the cumulative figure that allows you to access the next minigame.

3.7. Treasure Tree Minigame

To access this minigame, you must first land three Popeye, Olive Oyl, or Brutus symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.

The game displays a tree with several apples, each with an associated prize. Each apple will light up randomly, with only one illuminated at a time. The player can pause the game by pressing the PLAY button, stopping on just one apple. Selecting an apple adds the prize to the prize counter. The game may randomly offer the option to choose another apple up to two times. The prize associated with each selected apple is added to the prize counter. If the button is not pressed, the game will remain in the same state until the player takes action. If the auto-play button is active, the game will automatically select apples after a few seconds.

The prize that can be obtained in this minigame is as follows, depending on the bet:

  • 0,20€ + 1 Bono (>2€-100€)
  • €1 + 5 Vouchers (>€10-€1000)
  • €5 + 25 Vouchers (>€50-€5000)
  • €10 + 50 Vouchers (>€50-€10000)
  • €15 + 75 Vouchers (>€150-€15000)
  • €15 + 150 Vouchers (>€150-€15000)

Sometimes after completing the minigame you can also obtain the cumulative figure that allows you to access the next minigame.

3.8. Mirage Maze Minigame

To access this minigame, you must first land three Popeye, Olive Oyl, or Brutus symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.

The game will display three pillars, each containing a prize. For a few moments, the displayed prizes will change value (among the three initially shown), then they will disappear. The player can choose a pillar by directly pressing one of them. Alternatively, they can use the ADVANCE/HOLD buttons or press the PLAY button. The chosen pillar will display a prize, which the player will win; the other two prizes will be discarded. If no button is pressed, the game will remain in the same state until the player takes action. If the auto-play button is active, the game will automatically select a pillar after a few seconds.

The prize that can be obtained in this minigame is as follows, depending on the bet:

  • 0,20€ + 1 Bono (>2€-100€)
  • €1 + 5 Vouchers (>€10-€1000)
  • €5 + 25 Vouchers (>€50-€5000)
  • €10 + 50 Vouchers (>€50-€10000)
  • €15 + 75 Vouchers (>€150-€15000)
  • €15 + 150 Vouchers (>€150-€15000)

Sometimes after completing the minigame you can also obtain the cumulative figure that allows you to access the next minigame.

3.9. Minigame: Combat against Brutus

To access this minigame, you must first land three Popeye, Olive Oyl, or Brutus symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.

The game features Popeye and Brutus and a prize structure associated with various figures. The player presses the PLAY button to spin a reel, which will land on an action figure. Popeye will then perform the action shown on the figure, and the corresponding prize will be added to the prize counter. The player continues spinning the reel and winning prizes until the EXIT button appears. The final prize is the sum of all the player's winnings. If the button is not pressed, the game will remain in the same state until the player takes an action. If the auto-play button is active, the game will automatically spin the reel after a few seconds.

The prize that can be obtained in this minigame is as follows, depending on the bet:

  • 0,20€ + 1 Bono (>2€-100€)
  • €1 + 5 Vouchers (>€10-€1000)
  • €5 + 25 Vouchers (>€50-€5000)
  • €10 + 50 Vouchers (>€50-€10000)
  • €15 + 75 Vouchers (>€150-€15000)
  • €15 + 150 Vouchers (>€150-€15000)

Once the minigame is finished, the cumulative counter will be reset and the next access to a minigame will again be to the Fire Roulette minigame.

3.10. Mixed

In certain bets, when the player on a winning line gets three figures of sevens that are not of the same color, they will access this functionality.

This feature will give a random prize that will depend on the bet.

  • €20 + 1 Bonus , this minigame cannot be accessed.
  • 1€ + 5 Bonuses , this minigame cannot be accessed.
  • 5€ + 25 Bonuses , this minigame cannot be accessed.
  • €10 + 50 Bonuses , random prize between €50 and €1500.
  • €15 + 75 Bonuses , random prize between €150 and €5000.
  • €15 + 150 Bonuses , random prize between €150 and €10,000.

The game will take place in the ALPHA DISPLAY.

In the payout plan according to the bet, the player will be informed of the prizes they can win.

Example case of betting that cannot access the functionality

Example bet that if you access the functionality

3.11. Cumulative

The cumulative jackpot consists of 8 pieces in the upper game that will be completed when the next figure is obtained on the reels of the upper game.

Below is an example of cumulative:

When the cumulative game figure comes out, we will have an increase of between 1 and 3.

The accumulator bet is independent of the bet. Each bet has its own accumulator.

When the jackpot is completed, a "WINNING SPIN" label will appear. This will spin the reels and award a prize, with or without a mini-game. The prize will correspond to the bet on which the jackpot was won.

3.12. Top vertical lines

In the top game we have a vertical line counter:

This counter is shared with the lower game.

In the top game, each time the vertical lines symbol appears, the counter will increase between 1 and 5 (up to a maximum of 9).

When a game is launched in a higher game (regardless of the bet) this counter will decrease by one unit and the player will be eligible for 8 paylines (5 fixed paylines + 3 vertical lines).

3.13. Double or Bonds

Prizes won in the top game will be subject to the Double-Bonus game. This applies regardless of whether the prize is won directly (on any of the eight paylines) or as a result of the additional games included in the top game.

In this game, the prize money is divided into fractions based on the bet amount, and the player can win double that fraction or an equivalent amount of bonuses. At any point during the game, the player can choose to stop and keep the current prize amount.

The fractions that will be used as a reference are:

  • €4 → Bet of €0.20 + 1 Bonus
  • €10 → Bet €1 + 5 Bonuses
  • €50 → €5 Bet + 25 Bonuses
  • €100 → Bet of €10 + 50 Bonuses
  • €150 → Bet of €15 + 75 Bonuses
  • €150 → Bet of €15 + €150 Bonus

For each fraction of the prize, the player can decide whether to risk the prize by pressing PLAY/ACCUMULATE and get double the fraction being played with or an equivalent amount of Bonuses, or if they prefer not to risk and collect the prize by pressing COLLECT, and accumulating the prize in the balance counter.

If the player does not want to risk any of the fractions of their prize and wants to claim the entire prize, holding down the COLLECT button will claim the entire prize instead of taking it in fractions.

If the player wins the maximum prize for the selected bet, the prize will be transferred directly to the balance counter, with no option to risk any portion of it. Similarly, if enough DOBLAs are won to reach the maximum prize for the selected bet, the game will end and the remaining prize will be collected.

There is also a limit on the number of Bonuses a player can accumulate, in this case 4000 Bonuses. If the player exceeds this amount of accumulated Bonuses, the Double Up or Bonuses feature will not be allowed.

3.13.1. Self-Risk

The player has the option to activate AUTO-RISK using the indicator at the bottom of the screen. With the button activated (GREEN INDICATOR), all prize fractions submitted to the Double-Bonus game will automatically be risked and will never be added directly to the balance counter, unless the player achieves enough consecutive DOUBLES to win the maximum prize of the bet, in which case the game will end and the remaining prize will be capped.

3.14. Celebrations

The accelerations of the upper game are governed by the following parameters:

0.20€+1 Bono

€1 + 5 Vouchers

€5 + 25 Vouchers

€10 + 50 Vouchers

€15 + 75 Vouchers

€15 + 150 Vouchers

Seven Blue

HIGH

Seven Red

SOCKS

You are Green

Popeye

LOSSES

Brutus

Olivia

Bonds

4. INTERFACE AND KEYBOARD

4.1. PC Interface

To make the game simpler and easier to use, the keyboard can be used to quickly access certain game functions. The game interface is the same for both the lower and upper game modes, although not all the functions on the button panel are used in both.

The attached graphic shows the style of the button panel with each and every element that can be found in the game:

The function of each of the buttons or pushbuttons is detailed below:

Copar : To claim the prize and not risk it on the Bonus game.

Auto : If it flashes, it does not perform any action; if it is lit, the game will solve the games with advances for the player.

Bet : Change the bet for the game.

Game Change : With sufficient bonuses, it gives access to the superior game.

Play : Start the game, play advances, play Double or Bonuses or accelerate the snowflakes.

Auto-Play : Enables starting a new game automatically.

Auto-Risk : Enables you to risk all prizes subject to risk automatically.

Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.

Similarly, by using certain keys on the keyboard, you can access or activate each and every element of the button panel.

Copy : Backspace key or “plus” symbol (+) on the numeric keypad.

Auto Advances : Delete key (Del) or “prompt” symbol (/) on the numeric keypad.

Advance/Hold : Directional arrow keys. Left for the left roller, down for the center roller, and right for the right roller. Alternatively, you can use the number “1” on the numeric keypad for the left roller, “2” for the center roller, and “3” for the right roller.

Game Change : Shift key or number “0” on the numeric keypad.

Bet : Up arrow key or “dot” symbol (.) on the numeric keypad.

Play : Space bar or ENTER key (Main or numeric keypad)

Auto-Risk : “multiply” symbol (*) on the numeric keypad.

Auto-Play : “Subtraction” (-) symbol on the numeric keypad.

History : H key (To access or exit the menu) Page Up and Page Down to move through the Game Info menu Exit : Esc key.

4.2. Mobile Interface

Vertical arrangement. Horizontal arrangement.

Auto : If it flashes, it performs no action; if it is lit, the game will automatically resolve games with advances for the player. It will only be displayed at the beginning of obtaining advances (see image).

5. RESTORATIONS

Whenever there are actions left to be drawn, upon reconnecting, the player will be able to see the progress of the same game.

In all other cases, the game will be played on the server and the player will be able to see the result in the game history.

Last modification date: 9/28/2026