Chiquito Medieval
1. INTRODUCTION
The specifications are given for the desktop game version; for additional information on button layout and features of the mobile version, see section 4.2 Mobile Interface.
It is a single-player arcade machine in which, through the amount of the game, you have a time of use and enjoyment, and also occasionally, cash prizes.
The default cost per game is €0.20. Bets are configurable by the operator (who can disable betting if desired). Possible bets are €0.20, €1, €5, €10, and €15.
The game consists of two parts: the lower game is the main game, and the upper game is the secondary game. To play both games, you need a balance, and additionally, for the upper game, you need Fistros, which can be obtained in the main game, the Fistros game, and also in the upper game, as we'll see later.
The image above shows the game screen layout, with the pushbuttons at the bottom of the screen, current time indicator, AUTO-PLAY and AUTO-RISK buttons, the main game reels with the payline marked in red in the center position, payout plan, nudge indicator, PRIZE value indicator, FISTROS, BALANCE and the MESSAGE/RISK PLAY marquee.
2. LOWER GAME
This is the machine's basic game, played on three reels with 16 symbols each, with prizes on the center line, nudges, and holds. Players can play whenever they wish and have sufficient funds by pressing PLAY.
This machine allows you to select your bet using the BET button located at the bottom of the screen or by tapping the icons for each bet. The possible bets (depending on the operator's settings) are: €0.20, €1, €5, €10, €15.
To begin the game, you must have sufficient funds to cover your selected bet and press the PLAY button. As mentioned previously, the main (lower) game takes place on the machine's lower reels, spinning them all and stopping on one of the many possible combinations. At the end of the game, the machine will indicate to the player whether they have won a prize.
When selecting a bet, the possible prizes will be highlighted on the screen, lighting up according to the player's choice.
2.1. Auto Play
The player has a mechanism to automatically start the game called AUTO-PLAY, the purpose of which is simply to start a new game as soon as the previous one has finished. Clicking on AUTO-PLAY will open a menu where you can select the number of games you want to play automatically (up to a maximum of 100).
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has enough balance to cover it.
The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 2.8.1.
The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.
2.2. Roller arrangement
The lower game consists of three reels with 16 symbols each and a prize on the center line. Their arrangement is as follows:
2.3. Wildcard
Both the left and right reels feature a wild symbol that combines with any other symbol to win a prize for the player. For example, if two lemon symbols appear on two of the three reels and a wild symbol appears on the third reel, the player will win the lemon prize. Similarly, two wild symbols can win a prize when combined with any other symbol.
The wild symbol substitutes for any other symbol on the reels as long as it forms a winning combination with the other two, except if a Fistro symbol appears, in which case it will always combine with that Fistro symbol. The wild symbol can be used in combination with another symbol to hold two reels and play a game with these two reels locked, spinning the third reel for a possible prize.
2.4. Earnings Plan
Depending on the resulting combination on the center line, the player will win a prize according to the following payout plan. Bets will be configurable by the operator; active bets will have this payout plan:
2.5. Types of print runs
In the lower game, the following types of rolls can occur:
2.5.1. Direct Award
When any combination of the numbers described in the paytable lands on the center payline, the player wins an instant prize, either cash or Fistros. The machine indicates the prize amount to the player via the indicator (located at the top) designed for this purpose, as well as a flashing of all the lights accompanied by special prize music.
2.5.2. Retention
If, as a result of the game, the player obtains two identical figures on 2 of the 3 reels on the center line, the game program may randomly allow, without changing the bet, that the next game has two of the three reels with the same figure held and that, therefore, the only one that spins is the third reel (this next game does not involve any additional cost).
The game program can automatically hold both reels with matching symbols. If the player does not want this option, or prefers to hold only one reel or none at all, they can use the ADVANCE/HOLD buttons located below the reels to unlock or lock any reel (up to two), thus enabling or disabling its spin in the next game. Similarly, even with all three reels unlocked, the bet for the next game cannot be changed.
After a game played with two or one reel held, the Advances option may be activated, explained in the next point.
2.5.3. Progress
If the player doesn't win a prize, but the machine detects that a few more spins of any reel could have resulted in a prize or the possibility of holding two reels due to matching symbols, the Nuzzle feature may be randomly activated. Similarly, if a Fistros prize is won and the machine detects that a cash prize could be won with a few more spins, the Nuzzle feature may also be activated. The machine offers a maximum of four Nuzzles, indicated both audibly and visually by lights on the screen. Each Nuzzle corresponds to a positional spin of the selected reel, resulting in the next higher symbol on the payline.
The player will use the ADVANCE/HOLD buttons to move the reel as they see fit. There is also the option to activate AUTO-ADVANCE using the “AUTO” button, which will automatically spin the reels, always resulting in the best possible outcome for the player. If the button is solid, AUTO-ADVANCE is activated; if it is flashing, AUTO-ADVANCE is not.
The Nuzzle feature doesn't always result in a win on the center line; it can also result in two matching reels being held for a second spin with more possibilities. The game program, upon detecting that after Nuzzles (either manually or by activating Auto-Nuzzle) the player has landed two matching symbols on two of the three reels, will automatically hold those reels in some cases. It's also possible to activate Nuzzles without winning a prize.
2.5.4. Nothing
After their turn, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.
2.6. Vertical lines
Certain reel symbols are associated with a vertical lines symbol (see image below). If this symbol appears on any reel, it will increase the vertical lines counter (up to a maximum of 9).
Vertical lines will be used in the top game. If vertical lines are used in the top game, the number of winning lines will increase from 5 to 8.
Each roll of the upper game will decrease the counter by one.
As you will see in the game above, there is a figure that can also increase this counter.
2.7. Minigame: Guess Fistro!
The lower game on the machine features a special prize with the "Poster" symbol. If the player lands this combination on the center line, they will access the "Guess Fistro!" minigame.
Five objects will appear, each lighting up randomly, with only one illuminated at a time. The player can pause the game by pressing the PLAY button, stopping on just one of the objects. If the button is not pressed, the game will remain paused until the player takes action. If the auto-play button is active, the game will automatically stop after a few seconds, displaying one illuminated object. The final prize will be the one corresponding to the illuminated object. All other prizes will be discarded.
The prize that can be obtained in the minigame is as follows, depending on the bet :
0.20€ (0.20€-50€) / 1€ (2€-1000€) / 5€ (10€-5000€) / 10€ (20€-10000€) / 15€ (20€-15000€)
The Fistros that can be obtained in the minigame are as follows, depending on the bet :
€0.20 (1-6 Fistros) / €1 (5-30 Fistros) / €5 (25-150 Fistros) / €10 (50-300 Fistros) / €15 (50-300 Fistros)
2.8. Sube-Fistros
The prizes highlighted in blue in the table will be included in the Sube-Fistros game:
1 Fistro ≈ €0.80 (The remainder is rounded randomly).
If one of these prizes is won, the machine will offer the player the option to gamble it in a Sube-Fistros type game, represented by flashing lights on the lower payout scale. In this game, the player can choose to collect the prize (by pressing the COLLECT button) or gamble it (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the prize will be added to the balance counter. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the payout scale, or a number of Fistros, which will be displayed in the upper left corner of the screen under the text “Message/Game of Risk.”
If the player exceeds the prize threshold for the 3 Bells symbols, the game becomes a seesaw game, offering the player the option of either the next higher or the next lower prize in the payout structure. If the player wins the next lower prize again, the game reverts to the seesaw format. If the direct prize is higher than the 3 Bells, it will be paid out automatically.
If the player wins the prizes highlighted in yellow, the machine will offer them the option to gamble it in a "Raise-Nothing" game, represented by flashing lights on the lower paytable. In this game, the player can choose to collect their winnings (by pressing the COLLECT button on the lower panel) or gamble them (by pressing the PLAY/ACCUMULATE button on the panel). If the player presses COLLECT, the winnings will be added to their balance. If the player presses PLAY/ACCUMULATE, the machine may award the next highest prize on the paytable, or a win of NOTHING, which will be displayed in the upper left corner of the screen under the text "Message/Gamble Game".
The game will end when the player obtains one of the following options:
- COLLECT : If the player decides to collect the prize, the game ends
- FISTROS : If the player wins Fistros as a prize in the game, the prize will automatically be converted into an equivalent amount of Fistros and the game will end.
- MAXIMUM PRIZE : If the player wins the maximum prize after climbing the payout ladder to the maximum, the prize will be automatically awarded and the game will end.
- NOTHING : After their roll, the player does not obtain any winning combination or any other option for advancement or retention. The game is over.
2.8.1. Self-Risk
The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prizes entered into the Sube-Fistros or Sube-Baja game will automatically be risked in the Sube-Fistros game until it is completed.
2.9. Fistros
Fistros earned in the lower game can only be used in the upper game. Here's how to get Fistros:
- By winning on the central line, either by obtaining one Fistros figure, two or all three on the line
- Risking prizes in the Sube- game
- Through a direct prize in the minigame "Guess Fistro!".
- Through the game of
2.10. Celebrations
The celebrations in the lower game are governed by the following parameters:
2.11. Fistros Game
To make it easier for players to win Fistros, some bets include access to the Fistros game from the base game. The Fistros Game button will be illuminated. This game consists of four reels with a central payline, where the first three reels can award Fistros or nothing. If Fistros are won on the first three reels, the fourth reel can multiply the Fistros won.
2.11.1. Access
The bets that allow access to the Fistros game are as follows:
• €1, €5, €10, €15
3. TOP GAME
The upper game is played on the three reels located at the top. To access this game, press the CHANGE GAME button. An animation will then switch to a new screen where the upper game is played. In this game, you play on all three reels, each with 16 symbols, but you win on 5 or 8 paylines if the vertical line counter is greater than zero.
This game allows you to place various bets depending on the player's choice and the operator's settings, provided you have sufficient funds and Fistros to maintain the bet. The possible bets are:
- 20 € + 1 Fistro , which implies a starting price of 0.20€ plus 1 additional Fistro.
- 1 € + 5 Fistros , which implies a starting price of 1 € plus 5 Fistros
- 5€ + 25 Fistros , which implies a starting price of 5€ plus 25 Fistros
- €10 + 50 Fistros , which implies a starting price of €10 plus 50 Fistros
- €15 + 75 Fistros , which implies a starting price of €15 plus 75 Fistros
- €15 + 150 Fistros , which implies a starting price of €15 plus 150 Fistros
3.1. Roller arrangement
The upper game consists of three rollers with 16 figures each, arranged as follows:
3.2. Auto Play
As in the previous game, the player has a mechanism to automatically start a game called AUTO-PLAY. Its purpose is simply to start a new game as soon as the previous one has finished. Clicking on AUTO-PLAY will open a menu where you can select the number of games you want to play automatically (up to a maximum of 100).
With the indicator light in green (ACTIVATED) once the game is finished, a new game will begin with the current bet as long as the player has sufficient balance and Fistros to cover it.
The AUTO-PLAY button can be combined with the AUTO-RISK button, which is explained in section 3.11.1.
The player always has the option to disable auto-play mode by pressing the AUTO-PLAY button or by pressing PLAY.
3.3. Earnings Plan
The following details the top-tier winnings plan.
3.4. Types of print runs
The possible combinations for the top game are:
3.4.1. Direct Award
The player wins any winning combination on the paytable on any of the 5 fixed paylines or 8 paylines (if the machine has vertical paylines). The prize won, or the sum of prizes won on more than one payline, is added to the payout counter at the top of the screen. An animation and flashing lights indicate to the player which payline or paylines have been won and the amount of the prize.
3.4.2. Nothing
The player does not obtain any winning combination on any of the 5 or 8 lines that make up the upper game. The game is over.
3.5. Minigame The Treasure Chamber Sum
To access this minigame, you must first obtain three Diamond symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.
The game displays several diamonds where three prizes appear, disappear, and change in value. The player can stop the displayed prizes by pressing the PLAY button. The final prize will be the sum of all the prizes shown at the time the game is stopped. After a certain time, if the player takes no action, the game will end (in both manual and AUTO modes). The player's winnings will be the sum of the amounts shown on the screen. Occasionally, this mini-game will also award a Fistros prize, which will complement a less advantageous selection. The sum of the prize plus Fistros (each Fistro is worth €0.80) will be the maximum prize for each bet. This will be added to the player's winnings.
The prize that can be obtained in this minigame is as follows, depending on the bet:
- €0.20 + 1 Fistro (>€2-€100)
- €1 + 5 Fistros (>€10-€1000)
- €5 + 25 Fistros (>€50-€5000)
- €10 + 50 Fistros (>€50-€10,000)
- €15 + 75 Fistros (>€150-€15,000)
- €15 + 150 Fistros (>€150-€15,000)
3.6. Minigame The Roulette of Honor
To access this minigame, you must first obtain three Gargoyle symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.
The game displays a roulette wheel divided into eight sections, each represented by a euro amount. Pressing the PLAY button will spin the wheel and then stop it. The prize won will be the one highlighted when the wheel stops. All other prizes will be discarded. If the button is not pressed, the game will remain in this state until the player takes action. If the auto-play button is activated, the game will spin the wheel automatically after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
- €0.20 + 1 Fistro (>€2-€100)
- €1 + 5 Fistros (>€10-€1000)
- €5 + 25 Fistros (>€50-€5000)
- €10 + 50 Fistros (>€50-€10,000)
- €15 + 75 Fistros (>€150-€15,000)
- €15 + 150 Fistros (>€150-€15,000)
3.7. The Great Golden Fistro Minigame
To access this minigame, you must first obtain three Yelmo symbols on any of the paylines in the main game. The game may randomly grant access to this minigame, which replaces the main prize and gives the player the chance to win another prize of equal or greater value.
The game features four objects that form a suit of armor. The player can select objects using the PLAY button or by tapping on each one. Each object can display either a prize or EXIT. The player must continue selecting objects until EXIT appears or all objects have been selected. The final prize is the sum of the prizes displayed by the selected objects. If a prize is won on all four objects (i.e., no EXIT is obtained), the total prize may be doubled. If the button is not pressed, the game will remain in this state until the player takes action. If the auto-play button is active, the game will automatically select objects after a few seconds.
The prize that can be obtained in this minigame is as follows, depending on the bet:
- €0.20 + 1 Fistro (>€2-€100)
- €1 + 5 Fistros (>€10-€1000)
- €5 + 25 Fistros (>€50-€5000)
- €10 + 50 Fistros (>€50-€10,000)
- €15 + 75 Fistros (>€150-€15,000)
- €15 + 150 Fistros (>€150-€15,000)
3.8. Mixed
In certain bets, when the player on a winning line gets three figures of sevens that are not of the same color, they will access this functionality.
This feature will give a random prize that will depend on the bet.
- 20€ + 1 Fistro , this minigame cannot be accessed.
- 1€ + 5 Fistros , this is not accessible
- 5€ + 25 Fistros , this is not accessible
- 10€ + 50 Fistros , random prize between 50€ and 1500€.
- 15€ + 75 Fistros , random prize between 150€ and 5000€.
- €15 + 150 Fistros , random prize between €150 and €10,000. The game will take place on the ALPHA DISPLAY.
In the payout plan, depending on the bet, the player will see what prizes they are eligible for. Example case of bets that cannot access the functionality
Example bet that if you access the functionality
3.9. Cumulative
The cumulative jackpot consists of 8 pieces in the upper game that will be completed when the next figure is obtained on the reels of the upper game.
Below is an example of cumulative:
When the cumulative game figure comes out, we will have an increase of between 1 and 3.
The accumulator bet is independent of the bet. Each bet has its own accumulator.
When the jackpot is completed, a "WINNING SPIN" label will appear. This will spin the reels and award a prize, with or without a mini-game. The prize will correspond to the bet on which the jackpot was won.
3.10. Top vertical lines
In the top game we have a vertical line counter:
This counter is shared with the lower game.
In the top game, each time the vertical lines symbol appears, the counter will increase between 1 and 5 (up to a maximum of 9).
When a game is launched in a higher game (regardless of the bet) this counter will decrease by one unit and the player will be eligible for 8 paylines (5 fixed paylines + 3 vertical lines).
3.11. Dobla or Fistros
Prizes won in the top game will be subject to the Double-Up game. This applies regardless of whether the prize is won directly (any of the eight paylines) or as a result of the additional games in the top game.
In this game, the prize money is divided into fractions based on the bet amount, and the player can win double that fraction or an equivalent amount of Fistros. At any point during the game, the player can choose to stop and keep the current prize amount.
The fractions that will be used as a reference are:
- €4 → Bet of €20 + 1 Fistro
- €10 → Bet of €1 + 5 Fistros
- €50 → Bet of €5 + 25 Fistros
- €100 → Bet of €10 + 50 Fistros
- €150 → Bet of €15 + 75 Fistros
- €150 → Bet of €15 + 150 Fistros
For each fraction of the prize, the player can decide whether to risk the prize by pressing PLAY/ACCUMULATE and get double the fraction being played with or an equivalent amount of Fistros, or if they prefer not to risk and collect the prize by pressing COLLECT, and accumulating the prize in the balance counter.
If the player does not want to risk any of the fractions of their prize and wants to collect the entire prize, by holding down the COLLECT button they will collect their entire prize instead of doing so in fractions.
If the player wins the maximum prize for the selected bet, the prize will be transferred directly to the balance counter, with no option to risk any portion of it. Similarly, if enough DOBLAs are won to reach the maximum prize for the selected bet, the game will end and the remaining prize will be collected.
There is also a limit to the number of Fistros a player can accumulate, in this case 4000 Fistros. If the player exceeds this amount of accumulated Fistros, the Double or Fistros feature will not be allowed.
3.11.1. Self-Risk
The player has the option to activate AUTO-RISK using the indicator light at the bottom of the screen. With the button activated (GREEN LIGHT), all prize fractions submitted to the Double-Fistros game will automatically be risked and will never be added directly to the balance counter, unless the player achieves enough consecutive DOUBLES to win the maximum prize of the bet, in which case the game will end and the remaining prize will be collected.
4. INTERFACE AND KEYBOARD
4.1. PC Interface
To make the game simpler and easier to use, the keyboard can be used to quickly access certain game functions. The game interface is the same for both the lower and upper game modes, although not all the functions on the button panel are used in both.
The attached graphic shows the style of the button panel with each and every element that can be found in the game:
The function of each of the buttons or pushbuttons is detailed below:
Collect : Collect the prize and not risk it on the Fistros game.
Auto : If it flashes, it does not perform any action; if it is lit, the game will solve the games with advances for the player.
Bet : Change the bet for the game.
Game Change : With enough Fistros, it gives access to the upper game.
Play : Start the game, play advances, play Double or Fistros or accelerate the collections.
Auto-Play : Enables starting a new game automatically.
Auto-Risk : Enables you to risk all prizes subject to risk automatically.
Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.
Similarly, by using certain keys on the keyboard, you can access or activate each and every element of the button panel.
Collect : Backspace key or “plus” symbol (+) on the numeric keypad.
Auto Advances : Del key or “ask” symbol (/) on the numeric keypad.
Advance/Hold : Directional arrow keys. Left for the left roller, down for the center roller, and right for the right roller. Alternatively, you can use the number “1” on the numeric keypad for the left roller, “2” for the center roller, and “3” for the right roller.
Change Game : Shift key or number “0” on the numeric keypad. Bet : Up arrow key or period (.) on the numeric keypad. Play : Space key or ENTER key (Main or numeric keypad)
Auto-Risk : “multiply” symbol (*) on the numeric keypad.
Auto-Play : “Subtraction” (-) symbol on the numeric keypad.
History : H key (To access or exit the menu) Page Up and Page Down to navigate the Game Info menu
Exit : Esc key.
4.2. Mobile Interface
The image above shows the button layout on mobile devices in vertical orientation.
The image on the right shows the button layout on mobile devices in landscape orientation.
The function of each of the buttons or pushbuttons is detailed below:
Collect : Collect the prize and not risk it on the Fistros game.
Game Change : With enough Fistros, it gives access to the upper game.
Play : Start the game, play advances, play Double or Fistros or accelerate the collections.
Bet : Change the bet for the game.
Menu : Access to help, information about the game and/or previous games, language, sound and automatic games.
Info : This button appears in the button bar format on mobile devices in the lower part of the game. It opens a window detailing the functions of some figures.
Auto : If it flashes, it performs no action; if it is lit, the game will automatically resolve games with advances for the player. It will only be displayed at the beginning of obtaining advances (see image).
5. RESTORATIONS
Whenever there are actions left to be drawn, upon reconnecting, the player will be able to see the development of the same game.
In all other cases, the match will be played on the server and the player will be able to see the result in the game history.
RTP: 70-95%
Last modification date: 6/29/2026