Sorcerers Guild of Magic
5 x 3 10-20 line slot
To play the game:
- On the entry screen, press CONTINUE to start the game.
- Press - or + below TOTAL BET to choose the total bet.
- The total bet shows how much is being bet in total on a single spin.
- Press TURBO MODE to enable/disable some of the win animations and sounds, making the reels spin faster or at normal speed.
- Press SPIN to spin the reels with the current bet.
- If you want to stop the reels early, press STOP.
- In the case of a winning spin, the WIN field displays the accumulating winnings.
- On a given payline, only the highest winning combination pays while simultaneous winnings on different paylines are accumulated.
- All wins shown in the paytable are relative to the current bet.
Autoplay:
- The reels are spun automatically in autoplay.
- To display the list of options, press AUTO PLAY, and then select the number of spins to be played automatically.
- During autoplay, the number of remaining spins are displayed.
- Autoplay ends when:
- The reels have spun the number of times specified.
- You do not have sufficient funds for the next spin.
- You can end autoplay by pressing STOP.
Paytable:
- To open the paytable, press HELP.
- To navigate the paytable, press the arrow buttons.
- To close the paytable and return to the game, press EXIT.
Paylines:
- Active paylines are represented by lines that appear over the reels as illustrated in the paytable.
- Wins can only form on active paylines.
- Winning combinations must start from the leftmost reel, and the same symbol has to be on every consecutive reel.
- Paylines pay left to right and right to left when the Wind Sorcerer Bonus is empowered by the Arcane Sorcerer.
Maximum win limit:
- The maximum win in the game has an upper limit. For more information, see the Terms and Conditions.
Wild symbol:
- Wild symbols substitute for all other symbols except the Sorcerer symbols to make the best possible winning combination.
- The Nature Sorcerer can turn one of the jewel symbols wild during elemental respins. Symbols turned wild only count as wild on subsequent respins.
Elemental Respins:
- One or more Sorcerers landing in view awards a single respin with the Sorcerers’ bonus active.
- If the Nature (Green) Sorcerer appears on the 1st reel he will turn one of the "Jewel" symbols wild.
- If the Fire (Orange) Sorcerer appears on the 2nd reel he will award up to x10 multiplier.
- If the Wind (Cyan) Sorcerer appears on the 3rd reel he will increase the paylines from 10 paylines to 20 paylines.
- If the Water (Blue) Sorcerer appears on the 4th reel he will remove one of the coloured vial symbols from the reels.
- If the Arcane (Purple) Sorcerer appears on the 5th reel he will award another respin.
Sorcerer Combinations :
- Arcane Sorcerer landing with, before or after another Sorcerer will empower that Sorcerer's Bonus.
- If there are multiple bonuses active the Arcane Sorcerer randomly chooses a bonus to empower.
- If the Nature (Green) Sorcerer appears with the Arcane Sorcerer another jewel symbol will turn wild.
- If the Fire (Orange) Sorcerer appears with the Arcane Sorcerer the multiplier will be doubled.
- If the Wind (Cyan) Sorcerer appears with the Arcane Sorcerer paylines pay both ways.
- If the Water (Blue) Sorcerer appears with the Arcane Sorcerer another vial symbol is removed.
Return to Player:
- The theoretical percentage return to player (RTP) is 96.09%.
Note on disconnections:
- If you are disconnected from the Internet during:
- A spin, the reels will display the result after you reconnect and any winnings will be added to your balance.
- A bonus feature or the triggering spin, you will be automatically directed to the feature after you reconnect.
- Autoplay, the spin will be automatically completed, but further spins will not automatically commence.
- To see the outcome of your previous round after you log back into the portal, press the game history icon on the bottom toolbar.
The maximum win from a single game is £252,900
Malfunction voids all pays and plays.
Last modification date: 1/20/2021