Concrete Cowboys
Rules of the game
• Concrete Cowboys is a 5-row, 5-column slot machine with falling symbols. The game board can be expanded to a maximum of 8 rows and 8 columns.
• All drops in normal mode start with level 1 pay gems and a board size of 5 rows and 5 columns.
• Each bet is 100 coins.
• A game round starts at the selected betting level when the player presses the Spin button.
• If Auto Spin is activated, the game can be played automatically. Press and hold the Spin button or use the Auto Spin button to set the number of rounds to be played automatically.
• Winnings and winning combinations are paid according to the payout table.
• Winnings are displayed in the player's balance or in coins. The player can change their preferences in the settings.
• There are two game modes: normal mode and bonus mode with bonus falls.
• Concrete Cowboys has four collector symbols that move around the game board. Each collector is associated with a gem of the same color.
• Collectors can collect gems of their own color and all function symbols.
• Collectors collect symbols by moving towards groups of adjacent symbols horizontally or vertically that are of the same color.
• The payout symbols are gems, coins, and Wild symbols.
• Earnings are generated when a collector moves and collects pay symbols.
• Gems can be individually upgraded to higher payout levels, up to a maximum payout level of 7.
• Collectors continue collecting until they can no longer collect any more symbols. A collector can move once before the symbol reload occurs and can pass through empty spaces, but not through symbols of other collectors' colors. Collected symbols and activated function symbols are removed from the game board. The remaining symbols then slide down to a resting position, and new symbols fall from above to fill the spaces. Gravity does not affect the collectors. The reload continues as long as there is at least one collector that can collect.
• The Dynamite, Explosive Transform, and Wrecking Ball effects can kill the Collectors in their path. If a Collector dies, all remaining symbols of its type are replaced with Wilds. Collectors that have died will not appear on the next reload. If all 4 Collectors die, the Sky minigame is triggered.
• On the game board is a symbol collection meter. The meter counts the symbols collected. Only gems and Wild symbols collected by the collectors fill the meter. The collection meter continues counting the collected symbols until the collectors can no longer collect any more.
• The first time, 20 symbols are needed to fill the meter; the second time, 30; and the third time, 40. There can be up to 3 pending wrecking balls at a time.
• When the symbol collection meter is full, the wrecking ball feature enters a pending state and is activated as soon as all other wins and features are resolved. If a bonus game is triggered with a pending wrecking ball, the ball is transferred to the bonus game and is activated as soon as possible during the bonus game.
• The wrecking ball enters and destroys any paying symbols it hits, and eliminates collectors in its path. The remaining symbols fall due to gravity. New symbols fill the empty spaces, and the remaining collectors have another chance to collect them.
• Symbols of the same color as a deceased collector are not refilled until that collector returns to the board. Symbols belonging to a deceased collector become Wilds.
• The upgrade symbol increases the payout level of all gems of the same color as the collector who collected the upgrade symbol. The payout level of the gems can increase by 1, 2, or 3 levels, up to a maximum payout level of 7.
• The Upgrade All symbol enhances all four gem colors simultaneously. The gem's payout level can increase by 1, 2, or 3 levels, up to a maximum payout level of 7.
• The tunnel symbol allows collectors to move to another group of the same color or to function symbols that would otherwise be inaccessible. Additionally, the tunnel symbol can be used to swap positions with another collector.
• Once the collectors have had the opportunity to collect, a level-up symbol expands the board by 1 row and 1 column and triggers a redrop of all symbols and collectors. Any pending dynamite or transformation symbols that act as pending dynamite symbols are transferred to the next level.
• A collected transformation symbol transforms a group of gems near the active collector to be the same color as the collector who collected the transformation symbol. A transformation symbol that cannot transform any pay symbol will act as a pending dynamite symbol.
• Once collected, the dynamite symbol enters a pending state until just before the next reload. When activated, it removes all collectors and pay symbols in a horizontal, vertical, or diagonal line. If a collector is removed, all remaining symbols of its type are replaced by Wilds. Removed collectors will not appear on the next reload. If all 4 collectors are removed from the board, the Sky minigame is triggered.
• When you pick up a walkie-talkie, a Karen collector is activated and enters the board.
Karen is a special collector who can replace 1 to 4 collectors when activated. When Karen enters the board, 1 collector is removed. Karen will appear in one of the uncollected groups of the same color as the removed collector and collect them. She also collects all other symbols of the same color as the removed collector within her reach. If Karen and another collector end up next to each other after collecting, Karen will also eliminate that collector and collect its symbol type.
• A coin symbol collected by a collector pays its value multiplied by the current active bet level.
• There is a probability that two adjacent collectors will automatically swap positions when the active collector cannot move to collect more symbols or features from its current position and can reach a matching set of symbols or features from the other collector's position. An active collector cannot swap positions with a collector that has already moved during the current fall.
• When all the pay symbols on the board are collected, a special minigame called "Employee of the Month" is activated. Employee of the Month is activated instantly, and all other features that could be activated are put on hold.
• Employee of the Month is played on a 6-column, 7-row board that starts with a collector in the bottom left corner. Landing one or more coin, walkie-talkie, ladder, or accumulator symbols grants more spins until no more new symbols appear. The collector then moves along its row to collect the symbols.
• If Karen activates the Employee of the Month minigame, only coin, accumulator, or no-value symbols appear. The minigame begins with pre-placed ladders connecting all levels.
• The accumulator symbol is exclusive to the Employee of the Month minigame. Once it has landed, and with all reels stationary, the accumulator is converted into a coin equivalent to the combined value of all other coins present on the board at that moment.
• The ladder symbol is exclusive to the Employee of the Month minigame, where it allows a collector at their current level to advance 1 level. Once used, the ladders are removed.
• The walkie-talkie in the Employee of the Month minigame adds another collector to the queue. Each collector in the queue triggers 1 respin in the minigame.
• When you pick up the Build Time symbol, Build Time mode is immediately activated and any functions that are already active are put on hold.
• The Build Time minigame is played on a 5x6 board. Empty, Gems, Upgrade All, Coins, and Dealer symbols fall to create rows that correspond to a multiplier value on the side. The sum of the Gem and Coin values in a full row is multiplied by that row's multiplier value. Each of the 4 Collectors triggers a fall. Once a row is filled, the Collectors reset. If a row is not filled after the falls, the game ends.
• The dealer symbols fill all adjacent empty spaces in a row or column with copies of themselves in Build Time.
• If all 4 collectors die, the Cielo minigame is activated. Cielo is played on an 8x8 board with maximum value pay symbols. In Cielo, only pay, coin, and tunnel symbols can appear. In Cielo, the wrecking ball meter and bonus inventory are disabled. Cielo continues until the game round ends or until the next bonus drop.
• The bonus game with bonus drops is triggered if the collector collects 3 bonus symbols during an active game round. 5 bonus drops are awarded.
• Bonus symbols collected in bonus mode will award an additional bonus drop.
• In the superbonus game, all upgrade symbols are Upgrade All.
• The bonus game ends when there are no more bonus drops or when the winnings limit is reached.
• Winnings will be paid out at the end of the bonus game.
• Bets cannot be changed during a game round in progress.
• A game round will end immediately when the winnings limit is reached; then the winnings accumulated up to that point will be paid out.
• The theoretical payout (RTP) is 94.0%.
• The maximum total winnings in a game round are limited to 10,000 times the bet placed.
• In case of malfunction, all bets and winnings are voided.
Last modification date: 9/24/2026