Slingo Day 2 Dab
Basic Slingo Rules
How to play
Select your play and press Play to begin.
You have 5 spins to get the numbers on the reels to match those on the grid.
This is a game with the Multi Dab feature.
The Multi Dab function allows each dial to be extended to a neighbor.
Complete Slingos to climb the prize ladder.
Sling lines
Multiple Slingo lines can be obtained with a single marking.
There are 12 prize lines and 11 prizes, because the last number
on the grid always complete at least 2 winning lines.
WILD
The Wilds allow you to dial any number in the top column.
SUPER WILD
Super Wilds allow you to dial any number on the grid.
BONUS PULL
The Bonus Spin symbols grant an additional spin.
Bonus Spins are only available in the base game of Slingo.
SUNSCREEN
The Blocker symbol does nothing.
Additional Rolls
You can buy additional spins after each game.
The price of each spin depends on the position on the grid and the potential prizes.
Prices may exceed the base play.
The price of the next spin is shown on the PLAY FOR button.
The available potential prizes are displayed in turns.
The necessary numbers appear highlighted in the grid.
Bonus Spin symbols are removed from the reels on additional spins.
You can control the limits of additional rolls in the game controls.
Multi DAB Function
Number match
Number matches are highlighted on the grid.
The number matches are complete.
The leftmost skull breaks to spit out a stick.
Then the Calavera Suit Match sequence begins.
Next, all completed Slings are paid for.
All number matches complete a Calavera Suit Match sequence.
The Wilds and Super Wilds then complete a Calavera Suit Match sequence.
Skull Suit Match
When the number matches are completed, the leftmost Skull rotates to spit out a suit, initiating a sequence of Skull Suit Match.
All adjacent non-coincident positions rotate to show a stick.
If the same stick is spat out, a match is created.
If a different stick is dropped, they rotate again.
Then, the unmarked positions adjacent to the last matching Skull rotate to show possible matches.
This sequence continues until a new matching Skull is dropped.
All matching skulls are transformed into marked ones.
Bonus Games
Skull Match
The board shows 16 small skulls
With 5 and 6 Slings, a large Skull is dropped.
With 9 Slings, you get 2 large Skulls.
The 16 Skulls turn to spit out their stick.
Any small skull that matches the large skulls will award a cash prize.
Next, all the non-matching Skulls explode.
The second round begins and the remaining Skulls spit on each other again.
The prizes for each subsequent round are doubled.
The game ends after 3 rounds.
All prizes are multiples of the initial bet.
The Offering
The board shows 19 small skulls and 3 lives.
The prizes are obtained by choosing skulls of the same type.
The game begins with the selection of a Skull.
This spits out a stick, which is shown as the target Skull.
Then another Skull is chosen from the board.
If the Skulls do not match, one life is lost and both are eliminated.
If the Skulls match, the selections continue until there is no match or 4 Skulls are paired.
Matching skulls award a prize and are eliminated.
If the board is cleared, the Bonus moves to Round 2.
Clearing the board in Round 2 activates The Great Offering.
The Bonus ends when there are no lives left or The Great Offering has been obtained.
If the board is not cleared, a consolation prize is awarded.
ASlingo information
The best strategy
To follow the best strategy, keep in mind that the optimal position of Wilds and Super Wilds is always the one that brings the player closest to completing a Slingo.
If multiple positions meet the same criteria, preference is given to those included in the most Slingos (pay lines). If this is not applicable, a random selection will be made.
For example, the central square would be a good option, given that it is part of a horizontal line, a vertical line, and two diagonals.
SuperSpin Roulette
If the cost of an additional spin is higher than , the spin button will be replaced by a SuperSpin roulette wheel.
A spin on the SuperSpin roulette wheel will always cost.
If the arrow stops in the green section of the wheel, you get a roll of the Slingo roller.
The probability of success on the Slingo reel is not affected by the SuperSpin roulette.
If a prize has been awarded, the Copar button is available next to the SuperSpin button.
If no prize has been awarded, the End Game button is available next to the SuperSpin button.
The SuperSpin roulette wheel can be spun a maximum number of times consecutively without success.
Rules
All symbols appear on all reels.
The Bonus Spin symbols grant an additional spin.
Additional rolls are available after each game.
According to the best strategy, the standard game has a theoretical RTP of 94.84%.
According to the best strategy, each additional spin has a minimum theoretical RTP of 94.82%.
Prices are rounded to the nearest whole number, which may affect the RTP.
Malfunctions will void prizes and spins.
In bonus spins, certain potential prizes may require Super Wilds.
Minimum betting level allowed for this game CHF 0.10.
Maximum betting level allowed for this game CHF 100.00.
Additional rolls may exceed this limit.
Pending items
Incomplete games will be completed automatically 48 hours after they start.
The remaining rounds will be played with an automatic random number generator that will make the decisions instead of the player.
The prizes will be added automatically.
Game controls
The game controls can be selected in the options menu.
It sets the maximum number of additional spins offered.
Set the maximum price for additional print runs.
It sets the maximum move in a single game.
It sets the maximum losses for any single item.
The game will automatically end when any of the set limits are reached.
Last modification date: 4/28/2026