Immortal Romance Assembl'em

About this game

A 5-reel, 3-row video slot machine.

This is a video slot machine with variable reels.

There are 5 drums and 3 rows in the base game.

There are 5 drums and 4 rows in the ULTRA Link&Win™ function.

Up to 4 additional rows can be activated in the ULTRA Link&Win™ function.

The aim of the game is to spin the drums so that the symbols form different combinations.

Winning combinations are highlighted on the reels and a payout is awarded.

Payment line rules

This game includes 20 paylines.

A payline is a pattern of adjacent symbol positions that spans a line across the reels.

A win is awarded when adjacent matching symbols appear on a payline.

Payline wins are formed from left to right, starting with the first reel.

The number of paylines played is fixed.

Only the highest profit per line is paid.

Betting rules

Each spin costs a total bet amount.

The initial bet is the current total bet multiplied by the cost of the payline, which is 10.

The total bet is based on the initial bet made, multiplied by the cost of the paylines played.

Awards Rules

Payline winnings are based on the initial bet placed.

The value of the prize depends on the winning combination that is formed.

If multiple winning combinations appear on a single payline, only the highest win is paid.

Only the highest winning combination of symbols is paid out.

The total prize is the sum of all payline winnings from one spin.

The payout table shows the payout for each combination of symbols according to the current bet.

Wildcard symbols

Wild symbols can substitute for other symbols to complete winning combinations.

Wildcard symbols can substitute for all symbols except overlapping tiles.

Wild symbols can create their own winning combination when they appear in a payline combination.

Wildcard symbols appear in the base game.

Overlapping cards

Overlapping tiles appear only in the base game.

Overlapping tokens allow symbols to be superimposed on the drums.

Overlapping tokens are removed from the drums during collection, thus revealing the symbol underneath.

Each overlapping tile is unique to one of the function cards in the ASSEMBL'EM™ function.

Overlapping tiles can only be brought out for active function cards.

Overlapping tiles do not pay out.

Función ASSEMBL'EM™

The progress and options in the Assembl'em™ function determine the options available during ULTRA Link&Win™.

Up to 5 function cards can be unlocked sequentially, each with its own specific function.

Up to 5 card positions can be unlocked sequentially.

Only unlocked function cards displayed in unlocked card positions are activated.

The selection of unlocked function cards to activate in the unlocked card positions can be customized.

To unlock each function card and card position, the criteria must be met, which are unique to each function card and card position.

The number of remaining base game spins or other requirements to unlock feature cards and card positions are shown in the base game.

Only the rolls from the base game will contribute to the number of rolls needed to unlock any function card up to card position 3.

Card position 4 is unlocked when all 5 function cards are upgraded to gold or higher.

The 5 card position is unlocked when all 5 cards are upgraded to diamond.

Function charts

Function cards can be upgraded and go from ruby to gold or from gold to diamond.

Only unlocked function cards can be upgraded.

The upgrades in the function card do not reset.

Upgrades are available:

• Randomly, after completing the ULTRA Link&Win™ function.

Random upgrades are not awarded after completing a purchased ULTRA Link&Win™ feature.

• After completing a 24-hour countdown.

» The first 24-hour countdown begins upon completion of the first print run of the base game.

» The first 24-hour countdown can also be started by purchasing and completing the ULTRA Link&Win™ feature before completing the first playthrough of the base game.

"After a 24-hour countdown has been completed, a random feature card upgrade is awarded on the next roll."

"If the ULTRA Link&Win™ feature is purchased before a roll is made, a random feature card upgrade will be awarded after completing the ULTRA Link&Win™ feature."

"When you complete a roll after you have achieved an upgrade to the 24-hour countdown function card, the next 24-hour countdown begins."

» The next 24-hour countdown can also be started by purchasing and completing the ULTRA Link&Win™ feature.

"If you exit the game during the 24-hour countdown period, the countdown will not stop or pause."

Only 1 function card can be upgraded at a time, except in the following situation: it is possible, but rare, that both upgrade methods can occur at the same time and that 2 function cards can be upgraded at the same time.

Function card upgrades are applied to random function cards.

The ULTRA Link&Win™ function of the function card depends on the level of improvement achieved.

Unlocker Function Chart

Depending on the feature card enhancement level achieved, the ULTRA Link&Win™ feature will start with the following number of additional active rows:

• Ruby: 1 row.

• Gold: 2 rows.

• Diamond: 4 rows.

Collector's Job Description

Depending on the level of improvement achieved in the function card, the following elements may appear in the ULTRA Link&Win™ function:

• Ruby: Up to 3 money collection booster coins.

• Gold: Up to 3 semi-persistent money collection booster coins.

• Diamond: 1 persistent money collection booster coin.

Boat function chart

Depending on the level of improvement achieved in the function card, the following elements may appear in the ULTRA Link&Win™ function:

• Ruby: up to 1 of each of the coins from the MEGA, MAXI, MINOR and MINI pots.

• Gold: up to 1 of each of the coins from the MEGA, MAXI, MINOR and MINI jackpots with each jackpot doubled.

• Diamond: Up to 1 of each of the MEGA, MAXI, MINOR and MINI jackpot coins with each jackpot doubled and a reduced jackpot prize countdown per jackpot booster coin.

Multiplier function chart

Depending on the level of improvement achieved in the function card, the following elements may appear in the ULTRA Link&Win™ function:

• Ruby: Up to three x2 multiplier booster coins.

• Gold: Up to three x3 multiplier booster coins.

• Diamond: 1 persistent multiplier booster coin x2.

Adder function chart

Depending on the level of improvement achieved in the function card, the following elements may appear in the ULTRA Link&Win™ function:

• Ruby: up to 3 booster coins.

• Gold: Up to 3 semi-persistent adder booster coins.

• Diamond: 1 persistent adder booster coin.

ULTRA Link&Win™ function

The function can be activated by collecting 1 or more overlapping tiles.

The function is activated with between 1 and 5 additional functions, depending on which function cards are active and which tokens have activated the function.

Receive 3 extra free spins.

Only currency symbols can appear during this feature.

The other symbol positions are empty.

The coin symbols that appear are kept and the rest of the extra spins are reset to 3.

All blank symbol positions rotate again.

The function ends when there are no more extra spins or when all symbol positions are filled.

MONEY COINS

The cash values shown are multiplied by the total bet.

The assigned values of the multiplier that came out are x0.2, x0.4, x0.6, x0.8, x1, x1.5, x2, x2.5, x3, x5, x8 and x10.

All coins are received at the end of the show.

COINS FROM THE JAR

Active ULTRA Link&Win™ features will affect whether jackpot coins appear in that feature session.

The MEGA pot starts at x2500.

The MAXI pot starts at x500.

The SMALL pot starts at x50.

The MINI pot starts at x15.

The displayed jackpot values are multiplied by the total bet.

Each coin that comes out triggers a countdown once per spin.

The jackpot coins that come out and complete the countdown before the show ends are awarded at the end of the show.

BOOSTER COINS

Booster coins grant ULTRA Link&Win™ boosters during the feature.

Active ULTRA Link&Win™ features will affect the booster coins that can appear in that feature session.

The money collection booster coin collects the sum of any money collection booster coins, adder coins, semi-persistent or persistent adder coins, and money coins into a total value for the current roll result.

The semi-persistent money collection booster coin reactivates for 3 consecutive rolls and collects the sum of any semi-persistent money collection booster coins, adder coins, semi-persistent or persistent adder coins, and money coins for a total money value for each of those roll results.

The persistent money collection booster coin is reactivated on each spin and collects the sum of any adder booster coins, semi-persistent or persistent adder booster coins, and money coins for a total value on each spin until the feature ends.

The value of money collected with the money collection booster coin, semi-persistent money collection coin, or persistent money collection coin is awarded at the end of the feature.

The MEGA, MAXI, MENOR and MINI pots cannot be collected with the money collection booster coin, semi-persistent money collection coin, or persistent money collection coin.

The x2 multiplier booster coin randomly doubles up to 4 money coins for the current spin result.

The x3 multiplier booster coin randomly triples up to 4 money coins for the current spin result.

The persistent x2 multiplier booster coin is reactivated on each spin and randomly doubles up to 4 money coins on each spin until the feature ends.

The MEGA, MAXI, MENOR and MINI jackpots cannot be doubled with the x2 multiplier or the persistent x2 multiplier, nor tripled with the x3 multiplier.

The money-collecting booster coin, semi-persistent money-collecting coin, or persistent money-collecting coin cannot be doubled with the x2 multiplier or the x2 persistent multiplier, nor tripled with the x3 multiplier.

The adder booster coin, semi-persistent adder coin, or persistent adder coin cannot be doubled with the x2 multiplier or the x2 persistent multiplier, nor tripled with the x3 multiplier.

The adder booster coin adds its displayed value to all money coins and any adder booster coins for the current roll result.

The semi-persistent adder booster coin reactivates for 3 consecutive rolls and adds its displayed value to all money coins and any semi-persistent adder booster coins for each of those roll results.

The persistent adder booster coin is reactivated on each spin and adds the value it came up with to all money coins on each spin until the feature ends.

Each adder booster, semi-persistent adder, or persistent adder coin displays a random money value upon exiting.

The cash values shown are multiplied by the total bet.

The assigned values of the multiplier that came out are x0.2, x0.4, x0.6, x0.8, x1, x1.5, x2, x2.5, x3, x5, x8 and x10.

The adder booster coin, semi-persistent adder coin, or persistent adder coin cannot add its displayed value to the MEGA, MAXI, MENOR, or MINI jackpots.

The adder booster coin, semi-persistent adder coin, or persistent adder coin cannot add its displayed value to the money collection booster coin, semi-persistent money collection coin, or persistent money collection coin.

The function only includes currency symbols and blank symbol positions.

There is no guarantee that the jackpot or booster coins will appear in any active ULTRA Link&Win™ feature.

Winnings awarded during the feature are added to the base game winnings.

The function can be activated during the base game.

All bets placed are the same as those of the spin that activated the function.

If a symbol gain occurs in conjunction with the activation of this feature, the symbol gain is awarded before the feature begins.

The game's graphical collection bins appear only as visual decoration and do not influence the assignment of roles.

Upsizer™ Function

This feature is offered after activating the ULTRA Link&Win™ feature.

You can purchase ULTRA Link&Win™ features.

Active function cards and activated ULTRA Link&Win™ functions will affect the option available for purchase.

The purchase must be made before the ULTRA Link&Win™ function begins.

The option is purchased at the price shown.

Confirming that your choice accepts the cost.

Selecting the pull button starts the ULTRA Link&Win™ function.

This function is not available if the ULTRA Link&Win™ function is activated with all card functions active.

Some feature options may not be available above a certain wagering threshold.

This feature may not be available in all regions.

The functionality of this feature may be limited or unavailable while your bet is above a specified amount.

This feature is not available above a certain betting threshold.

Buy function

This feature is not available above a certain betting threshold.

This feature is only available in the base game.

Activating this function instantly activates the ULTRA Link&Win™ function.

Active function cards affect the option available for purchase.

The cost of the Buy function depends on the active function cards and the upgrade levels of the active function cards.

The Buy function will not contribute to any function card upgrades.

The feature may be limited or unavailable while the bet is above a specified amount.

Bet changes are applied at the purchase confirmation in the Buy function.

Confirming that your choice accepts the cost.

The game is played with the current bet.

The feature may not be available in all regions.

Game controls

Spin button: starts a reel spin.

Auto-play button: Displays auto-play options.

Auto-game stop button: ends the current auto-game session.

Bet button: displays the options to change the current bet.

Credits: Shows current balances.

Profit: Shows the most recent profit.

Bet: shows the total amount bet.

Sound button: turns sounds on or off.

Buy Bonus button: Displays the option to purchase the ULTRA Link&Win™ feature.

Game Menu

Menu button: Displays additional game options.

Close button: closes the game menu.

Settings button: Displays game settings.

Paytable button: Displays the paytables and game rules.

Winnings history button: Shows the best wins and recent winnings in the game.

Banking button: displays the banking page.

Start button: exits the game.

Game settings

Tap drums to throw: the option to tap anywhere on the drums to start a throw is enabled.

Sound buttons: toggles game sound on/off.

Betting settings

Bet buttons: Set the current bet to the selected value.

Total bet: defines the value of the current bet.

Quick bet buttons: Set the current bet to the selected value.

Maximum bet button: sets the current bet to the maximum value.

Auto-game settings

Automatic game

Automatic play allows you to automatically play a defined number of spins.

The spins are played with the current selected bet.

The number of spins remaining in the autoplay session is displayed in the game.

Spins: Defines the number of spins for the autoplay session. Autoplay ends when these spins are completed.

Advanced

Total bet: defines the value of the current bet.

Winnings limit: Define a winnings limit for the autoplay session. Autoplay ends if a single win reaches this amount.

Loss limit: Define a loss limit for the autoplay session. Autoplay ends if the balance falls below this amount.

This feature is only available in the base game.

Some settings and features may not be available in this game.

This feature may not be available in the game you are playing.

Free games

A free game offer is a number of additional game spins awarded to a player.

Each offer has a unique reference number.

The game managers define the betting settings and they cannot be modified.

Earnings are added to the bonus balance or cash balance, depending on the offer.

An offer can be played now, played later, or rejected.

Select Play Now to accept the offer and start playing.

You can only play one offer at a time.

Select play later to postpone the offer.

A postponed offer will become available again when you log back into the game.

Select the trash can icon to discard the offer.

To reapply for a rejected offer, you must contact the game managers and provide the reference number.

When an offer has been completed, discarded, or has expired, the next available offer is displayed.

Each offer has an expiration date and time; if it is not played before that time, it will no longer be available.

Select the information icon to view the bet information and the expiry date and time.

This feature is only available during certain selected games.

Additional information

Some settings and features may not be available in this game.

Malfunctions void all games and all payments.

Any changes made to the rules of the game will be carried out in accordance with the requirements of current regulations.

If you disconnect, the final state of the game will be displayed upon your return.

If you do not return to complete the game within 90 days, the game will be voided and all unconfirmed bets will be refunded.

The balance is updated with the amount gained or lost.

The results of the last game played are shown.

If a request does not reach the server before the disconnection, the results of the previous game played will be displayed.

Ongoing functions that require interaction or selection can be continued.

The probability of triggering certain game events may change during gameplay depending on the current game state or progress.

Return to player

Return to Player (RTP) is the statistical and theoretical percentage of the total money wagered on a game that is paid out as winnings over time.

Depending on the game you are playing, the RTP value can be defined as a single value for the entire game or it can depend on the stage or game mode.

Initially, the values are calculated by dividing the total payouts by the total bets from a simulation of numerous rounds of play.

The values reflect the maximum expected return and do not change.

RTP: 94,00 %.

RTP with Upsizer™ function enabled: 94.00%.

RTP with purchase of ULTRA Link&Win™: 94.00%.

Changing the function cards does not affect the RTP (return to player) of the game.

Last modification date: 9/9/2026