Slingo's Cosmic Clusters

Game mechanics

Game design

The game is played on a 5x4 reel with a Slingo grid placed on top.

The grid contains randomly selected numbers between 1 and 75, with up to 15 numbers available in each of the 5 columns.

The 5x4 grid and reel contain aliens and numbers.

For each level of play a different set of numbers is generated on the grid.

These numbers remain constant throughout the game in relation to that level of play, until Cosmic Spins are activated.

After a round of Cosmic Spins, a new grid is displayed for the selected game level.

How to play?

Select your move and press PLAY to begin.

Aliens and numbers spin on the 5x4 reel.

4 or more aliens form a "group" and give a prize according to the paytable.

Matching numbers in the same column on the reel and grid will be replaced by aliens.

Completed alien groups explode and are replaced by new symbols.

The spin continues until no more prizes appear.

Number Matching

A number match is when any number on the reels matches another number on the grid in the corresponding top column.

Matching numbers will be highlighted.

Matching numbers will disappear and an alien will spawn on the reels and move to the grid.

The 7 aliens can be generated by matching numbers.

Paytable

Group size
45 x1250 x750 x500
19-44 x150 x125 x100
16-18 x75 x60 x45
13-15 x25 x20 x15
10-12 x6 x5 x4
7-9 x3.5 x3 x2.5
4-6 x1.2 x1 x0.8
Group size
45 x300 x250 x200 x150
19-44 x60 x50 x40 x30
16-18 x30 x25 x20 x15
13-15 x9 x7.5 x6 x4.5
10-12 x3 x2.5 x2 x1.5
7-9 x2 x1.5 x1 x0.5
4-6 x0.5 x0.4 x0.3 x0.2

When 4 or more identical aliens appear on the 5x4 reel, a cluster is formed, which pays the corresponding prize according to the paytable.

Aliens only group together if they are directly above, below, to the left, or to the right of another matching symbol.

Aliens pay the same in the main game and in Cosmic Spins.

All prizes are a multiplier of the selected play for that game.

Slingo Lines

A Slingo is a complete line on the 5x5 Slingo grid.

Slingos are created by having a line of 5 (marked) aliens on the grid.

There are up to 12 Slingos available.

More than one Slingo can be won in a single spin.

A combination of 12 Slingos is a Full House.

Each Slingo awards one or more Cosmic Spins.

The order in which Slingos are obtained does not affect prizes.

Slingo Prizes

Players start the game with 1 Cosmic Spin.

The number of current Cosmic Spins is displayed in the Cosmic Spins counter.

At most, you can get 25 Cosmic Spins.

Cosmic Spins

Activation of Cosmic Spins

Cosmic Spins are triggered by completing a group of 4 matching aliens on the Slingo grid OR by landing a Full House.

Unmatched numbers on the Slingo grid become frozen positions.

Frozen positions prevent an alien from joining the group.

Aliens can still cascade through frozen positions.

The Slingo grid joins the 5x4 reel below it to become a single 5x9 Cosmic Spins reel.

Cosmic Spins Rules

Slingos award up to 25 Cosmic Spins.

All Cosmic Spins will be played on the 5x9 Cosmic Spins reel.

Frozen positions remain frozen during Cosmic Spins.

All aliens can group together and cascade like in the main game.

Cosmic Spins Prizes

Slingos Cosmic Spins received Total Cosmic Spins
0 0 1
1 1 2
2 1 3
3 1 4
4 2 6
5 2 8
6 2 10
7 2 12
8 2 14
9 2 16
10 2 18
12 7 25

Information about the game

The game has a theoretical RTP of 94.15%.

Prices are rounded to the nearest value, which may affect the RTP.

Aliens and numbers can appear on the 5x4 reel.

Aliens and frozen positions can appear on the 5x9 Cosmic Spins reel.

Incorrect operation voids prizes and spins.

Pending games

Incomplete games will be completed automatically 48 hours after they start.

The remaining spins will be played with an automatic random number generator that will make the decisions instead of the player.

Prizes will be added automatically.

Last modification date: 10/14/2024