Slingo Honey Crew

Basic Rules of Slingo

How to play

Select your play and press Play to begin.

You have 10 spins to match the numbers on the reel with those on the grid.

Complete Slingos to climb the prize ladder.

Slingo Lines

With a single dialing you can get multiple Slingo lines.

There are 12 prize lines and 11 prizes because the last number in the grid will always complete at least 2 prize lines.

WILD

Wilds allow you to mark any number from the top column.

SUPER WILD

Super Wilds allow you to mark any number on the grid.

BLOCKER

Blockers do nothing.

Additional rolls

You can purchase additional spins after each game.

The price of each spin depends on the position on the grid and the potential prizes.

Prices may exceed the base play.

The price of the next spin is shown on the PLAY FOR button.

Slingo Honey Crew Bonus Features

There are 4 Bonus Features available in Slingo Honey Crew.

Each Bonus has a Standard and Gold version.

Bonus upgrades with Standard Bonuses carry over to the next Standard Bonus.

Bonus upgrades with Gold Bonuses carry over to the next Gold Bonus.

Standard Bonus

Bee Seeing You

4 Slingos activate the Bee Seeing You Bonus.

The Bonus shows 3 choices.

Choose to discover a cash prize or a Card.

If a cash prize is revealed, the prize is paid out when the Bonus ends.

If a Card is revealed, the Frickin' Lasers Bonus is activated.

The minimum prize multiplier is 0.5X the initial bet of the game.

The maximum prize multiplier is 8X the initial bet of the game.

Frickin' Lasers

6 Slingos activate the Frickin' Lasers Bonus.

The Bonus shows 7 choices.

The first choice awards a cash prize.

Choices 2-6 show either a cash prize or a Bee.

If a Bee is discovered, all accumulated prizes are paid and the Bonus ends.

The seventh pick awards a Mystery Pot.

The Mystery Pot triggers a 2X multiplier, a cash prize or a Card.

The 2X multiplier doubles the current prize values and ends the Bonus.

The cash prize can be up to 1000X the initial play of the game and ends the Bonus.

The Card activates the Shark Infested Honey Bonus.

The minimum prize multiplier is 0.5X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Shark Infested Honey

8 Slingos activate the Shark Infested Honey Bonus.

The Bonus shows 7 choices.

The 7 picks can reveal cash prizes, a multiplier and a Bee.

Each choice activates up to 8 cash prizes.

If a multiplier is discovered, it is applied to the prizes.

All prizes are added to the Total Prize.

If a Bee is discovered, the total Prize is paid and the Bonus ends.

The seventh pick also awards a Mystery Pot.

The Mystery Pot activates a cash or Card prize.

The cash prize can be up to 1000X the initial play of the game and ends the Bonus.

The Card activates the Bee Safe Bonus, Not Sorry!

The minimum prize multiplier is 0.5X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Bee Safe, Not Sorry!

10 Slingos activate the Bee Safe, Not Sorry! Bonus

The Bonus shows a pyramid of safes.

The mysterious boat is at the top of the pyramid.

Starting from the bottom row, choose a Safe to reveal a cash prize, Dynamite, or a Bee.

If a cash prize is revealed, another choice in the same row is activated.

If a cash prize and Dynamite are discovered, the remaining Safes in the row open, paying out cash prizes, and the next level is unlocked.

If both a cash prize and a Bee are revealed, the cash prize is paid and the Bonus ends.

Dynamite cannot be revealed on the last pick of each row.

At level 4, discovering the Dynamite opens the remaining Safe and pays out the cash and Mystery Pot.

The Mystery Pot pays a cash prize of up to 1000X the game's initial stake.

The minimum prize multiplier is 10X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Golden Bonuses

Bee Seeing You Gold

5 Slingos activate the Bee Seeing You Gold Bonus.

The Bonus shows 3 choices.

Choose to discover a cash prize or a Card.

If a cash prize is revealed, the prize is paid out when the Bonus ends.

If a Card is revealed, the Frickin' Lasers Gold Bonus is activated.

The minimum prize multiplier is 1.5X the initial bet of the game.

The maximum prize multiplier is 15X the initial bet of the game.

Frickin' Lasers Gold

7 Slingos activate the Frickin' Lasers Gold Bonus.

The Bonus shows 7 choices.

The first choice awards a cash prize.

Choices 2-6 show either a cash prize or a Bee.

If a Bee is discovered, all accumulated prizes are paid and the Bonus ends.

The seventh pick awards a Mystery Pot.

The Mystery Pot triggers a 2X multiplier, a cash prize or a Card.

The 2X multiplier doubles the current prize values and ends the Bonus.

The cash prize can be up to 1000X the initial play of the game and ends the Bonus.

The Card activates the Shark Infested Honey Gold Bonus.

The minimum prize multiplier is 0.5X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Shark Infested Honey Gold

9 Slingos activate the Shark Infested Honey Gold Bonus.

The Bonus shows 7 choices.

The 7 picks can reveal cash prizes, a multiplier and a Bee.

Each choice activates up to 8 cash prizes.

If a multiplier is discovered, it is applied to all 8 prizes.

All prizes are added to the Total Prize.

If a Bee is discovered, the total Prize is paid and the Bonus ends.

The seventh pick also awards a Mystery Pot.

The Mystery Pot activates a cash or Card prize.

The cash prize can be up to 1000X the initial play of the game and ends the Bonus.

The Card activates the Bee Safe, Not Sorry! Gold Bonus.

The minimum prize multiplier is 1X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Bee Safe, Not Sorry! Gold

12 Slingos activate the Bee Safe, Not Sorry! Bonus Gold.

The Bonus shows a pyramid of safes.

A mysterious boat is at the top of the pyramid.

Starting from the bottom row, choose a Safe to reveal a cash prize, Dynamite, or a Bee.

If a cash prize is revealed, another choice in the same row is activated.

If a cash prize and Dynamite are discovered, the remaining Safes in the row open, paying out cash prizes, and the next level is unlocked.

If both a cash prize and a Bee are revealed, the cash prize is paid and the Bonus ends.

Dynamite cannot be revealed on the last pick of each row.

At level 4, discovering the Dynamite opens the remaining Safe and pays out the cash and Mystery Pot.

The Mystery Pot pays a cash prize of up to 1000X the game's initial stake.

The minimum prize multiplier is 20X the initial bet of the game.

The maximum prize multiplier is 1000X the initial bet of the game.

Information about Slingo

The best strategy

The best strategy suggests that the best position for Wilds and Super Wilds will always be the one that brings the player closest to completing a Slingo.

If there are multiple positions with the same criteria, preference will be given to those with the most Slingos (prize lines). If this doesn't apply, a random selection will be made.

For example, the central square would be a good choice, since it participates in a horizontal line, a vertical line, and two diagonal lines.

Rules

All symbols appear on all reels.

Additional spins are available after each game.

According to the best strategy, the standard game has a theoretical RTP of 95.17%.

According to the best strategy, each additional spin has a theoretical RTP of 94.94%.

Prices are rounded to the nearest value, which may affect the RTP.

Malfunction voids prizes and spins.

In the extra spins, certain potential prizes may require Super Wilds.

Pending games

Incomplete games will be automatically completed 48 hours after they are started.

The remaining spins will be played with an automatic random number generator making the decisions instead of the player.

Prizes will be added automatically.

Last modification date: 4/10/2025