Bingo Casino

RTP: 90.34% 

1. INTRODUCTION

This is a recreational machine with a "B3" type prize for a single player in which, through the total amount bet by the user, a time of use and enjoyment is obtained, and also occasionally, cash prizes.

The amount bet in each game is defined by the user through the calculation: denomination x bet x card.

1.1. Denomination

The denomination defines the credit-euro parity. Depending on the country, denominations will be defined as well as the country's currency.

1.2. Bet

Amount of credits the player will invest in each game per card. Bets will be defined depending on the country.

1.3. Cards

The user decides how many cards they want to play the next game with. They can close the cards they want using the "X", but there must always be at least 1 card open.

The image above shows the layout of the game screen, with the buttons and counters at the bottom, the game cards, the drum, the JACKPOT counter (for operators who can enable it) and the prize plan at the top.

2. BASIC GAME

This is the basic game of the machine, which is played across four cards that are marked automatically as each ball comes out of the drum. For this game the number of balls in the drum and the number drawn are:

  • Balls in the drum: 60
  • Balls drawn: 30

It can be played whenever the player wishes and has sufficient credits, by pressing PLAY. Each machine allows a different denomination and bets; the cost of the game is calculated from the denomination, the bet and the number of open cards. For example, if the player has selected denomination 5, a bet of 10 and has 3 open cards, the cost of each game in € will be:

3 x 10 x 5 = 150€

When selecting each bet, the prizes in the prize plan will change according to the selection.

To start the game, it is essential to have sufficient credits to cover the selected bet and to press PLAY. As mentioned, the basic game of the machine is played on the cards, drawing balls from the drum and marking the numbers on the cards. Each time a mark forms the shape of a prize defined in the prize plan, it is celebrated, increasing the prize counter with its value and marking in red the prize achieved in the prize plan.

Each card shows the amount bet for having that card open, but the moment a prize is achieved the indicator changes and shows the prize amount obtained with that card.

When a prize that contains another prize is celebrated, the latter is discarded and only the value of the first is won.

At the end of the game, the machine will indicate to the player, in the WON counter, the final prize achieved.

When launching each game the PLAY button becomes STOP, this allows the player to stop the falling of balls and observe the current situation of the game calmly. Once the fall is stopped, the button reads CONTINUE, which if pressed by the player resumes the launching of balls.

The player can change the numbers on the card by pressing on them. This will make the card show different numbers selected randomly.

2.1. Possible prizes

If we look at the previous capture, colored lines are shown on the cards. These lines are a help to the player, and show the possible prizes they would obtain if a specific ball came out. The drawing shows which figure they are going for and a counter shows the prize amount. Note that each line has the color of the prize it indicates and that the counter may be of a different color. Counters of a different color indicate that if that ball came out, the prize they would obtain would be the highest of all those the player is going for.

Additionally, for more help, the prize plan also marks the last position missing to achieve a specific prize using yellow squares.

2.2. Auto Play

The player has a mechanism to start the game automatically called AUTO, the purpose of which is simply to start a game whenever the previous one has finished.

When pressing the button, a menu will be displayed so we can select how many automatic games we want to be played and whether we want all the extra balls to be bought (see EXTRA BALLS).

Once the quantity is selected, the menu will close and the AUTO button will show the number of times that, once the game is finished, a new one will start with the current bet as long as the player has sufficient credits to cover it.

2.3. Prize Plan

Depending on the figures being formed on the cards, players will obtain prizes according to the prize plan. It consists of 15 figures. The prize plan for bet 1; the rest of the bets multiply by this amount. The figures are:

  • BINGO
  • ONE_FREE
  • MASK
  • CUADRA
  • TWOLINES
  • DOUBLE_T
  • DOUBLE_POINT
  • SEAT
  • DOUBLE_X
  • Y
  • Y_INVERTED
  • CRUZ
  • ONELINE
  • BARRA_DOWN
  • BARRA_UP

2.4. Jackpot

Depending on the operator, the Jackpot may or may not be enabled.

If enabled it will behave as follows:

In the position occupied by the last ball that comes out we can observe an indicator that reads "JACKPOT". This indicates that if the player achieves the BINGO figure with this ball (or with the previous ones) they will obtain the JACKPOT prize. This prize is a progressive pot common to all players and all games, which increases with contributions from each game played, so the more games played the faster the Jackpot increases.

The prize they are going for depends on the bet and the denomination.

The value of the Jackpot prize the player is going for is reflected in the Jackpot counter.

2.5. Extra Balls

Once all the balls have finished coming out of the drum for this game, if the player has the possibility of winning a CRUZ figure or higher, they will have the possibility of buying EXTRA BALLS.

The player can buy as many balls as they want (maximum 15). In the center of the drum the cost of each ball is shown, which will be dynamic depending on the probability of the prize and the win.

Additionally the AUTO and PLAY buttons become EXTRA NO and EXTRA YES respectively.

Sometimes a JOKER BALL, or WILD BALL, will come out; this ball allows the user to choose which number on the card they want to come out.

3. BONUS

Once the game is finished (including the purchase of Extra Balls), if the player has obtained a figure that in the prize plan indicates "BONUS", they will have access to a BONUS. The player will have the option to increase the final prize of the game through fun and showy "mini games", which are separate from the basic game, and which we will call Bonus. Each game implements its Bonuses and which figures give access to said Bonuses. In this case we have:

Figure Bonus
ONE_FREE Blackjack
MASK Reels
CUADRA Roulette
DOUBLE_T and DOUBLE_POINT Páralo

3.1. BlackJack

We will have a BlackJack table. When the player presses "PLAY" two cards will come out.

The sum of the two cards will give an amount, where the figures J, Q, K are worth 10 and the A is worth 11.

On the screen of this mini game we will have a legend that will indicate, based on the sum of the two cards, the prize that corresponds to the player.

Example:

Sum of the two cards Prize
<11 XXX
11 and <17 YYY
>=17 ZZZ

3.2. Reels

We will have a Slots machine; the player, using the "PLAY" button, will launch games. Each game has an associated prize in the prize plan.

The game ends when the diamond figure comes out in any position on the reel.

The final prize will be the sum of each prize that has come out in each winning spin.

3.3. Roulette

The player, using the "PLAY" button, can launch a single game that will stop on a prize.

3.4. Páralo

A screen with 5 elements will appear. Each element will have an associated prize.

Using the "PLAY" button the player can stop a single prize.

4. SUMMARY

When we have finally obtained the prizes, bought extra balls and accessed the Bonuses, if during this game access to a Bonus was obtained and/or a Jackpot was achieved, a summary box will appear breaking down the final prize the player has achieved. The box will show in this order (whenever it has occurred):

  • Won in Game: The sum obtained on the cards through the figures of the prize plan.
  • Won in Bonus: The total obtained for each Bonus separately. If more than one access to the same Bonus was obtained, its result is multiplied by the number of accesses. For example, if we obtain three CUADRAS and in the Bonus we obtain 100, the final prize of that Bonus will be 300 (100 x 3).
  • The Jackpot prize (if enabled), the value is shown in Euros or Tokens and to the right in credits.

5. INTERFACE AND KEYBOARD

To make the game simpler and more manageable, the keyboard can be used to quickly access certain game functions. The attached images show the button panel and how it is modified according to the game situation: Idle, Launching game, Launch stopped, Extra Balls.

Below is the function of each of the buttons:

  • Settings: Gives access to a menu to configure technical aspects of the game such as graphic quality, environment, effects, language, volume, and fall speed.
  • Help: Gives access to the help screens.
  • Home: Allows leaving BingoBombo and returning to the Lobby.
  • Denomination: Allows changing the Credit <-> Token or Euro parity.
  • -/+: Changes the bet of the game.
  • Credits/Tokens: If pressed on the Credits/Tokens counter it will alternate between both.
  • Turbo: If pressed, the games will be faster.
  • Auto: Gives access to a menu to configure the automatic games.
  • Play: Start the game, or speed up the payouts.
  • Stop: Stop the launching of balls in the current game.
  • Continue: Resume the launching of balls.
  • Extra No/Extra Yes: Decide whether to buy the current Extra Ball or not.

In the same way, using certain keyboard keys, most of the elements of the button panel can be accessed or activated.

  • Settings: "." key on the numeric keypad.
  • Home: Esc key.
  • +: Up arrow key or number "8" on the numeric keypad.
  • -: Down arrow key or number "2" on the numeric keypad.
  • Credits/Tokens: "minus" symbol (-) on the numeric keypad.
  • Auto and Extra No: Backspace key or "plus" symbol (+) on the numeric keypad.
  • Play, Stop, Continue and Extra Yes: Space key or ENTER key (Main or numeric keypad).
  • Change numbers: Del key or number 5 on the numeric keypad.
  • Help: "0" key on the numeric keypad or "F1".
  • Increase speed: "6" key on the numeric keypad.
  • Decrease speed: "4" key on the numeric keypad.

Last modification date: 10/23/2026